Serious Sam 4

Serious Sam 4

Not enough ratings
Gnaar Headshots
   
Award
Favorite
Favorited
Unfavorite
Content: Enemies
File Size
Posted
309.429 KB
23 Jan, 2024 @ 3:38am
1 Change Note ( view )

Subscribe to download
Gnaar Headshots

Description
This mods adds headshots to Gnaar Male and Gnaar Female. Headshot area is the eye.

Modifies Gnaar Male and Gnaar Female collision files (.mch).

This mod might not work with Enemy Consistency Fixes since it modifies collision files as well. It didn’t work on my PC but it worked on another so you should try yourself.
9 Comments
Bricoleur 11 Mar, 2024 @ 8:52am 
il est tres cool
Nekorie  [author] 2 Feb, 2024 @ 10:14pm 
It worked fine with ECF on another PC so I guess I was just unlucky xd
Roosev 26 Jan, 2024 @ 9:40am 
Hmm. I believe the engine load order goes by the numerical order of the workshop packages. So workshop packages that are new (that have higher ID numbers by default) would get loaded in before the older (lower ID numbered) ones. So package "10000" will get overwritten by package "20000". Interesting that it gets overwritten anyway, there might be something else at play.

:steamsad:
Nekorie  [author] 26 Jan, 2024 @ 12:28am 
Thank you c:
Nekorie  [author] 26 Jan, 2024 @ 12:28am 
I see, didn’t know about that ^^" I had ECF on and my mod didn’t work with it so idk how exactly game handles this kind of stuff. Maybe bigger mods take priority over smaller ones but I’m not really sure.
Roosev 25 Jan, 2024 @ 6:21am 
Cool mod though, was thinking about making a "Alternative Enemy Balancing" kinda mod where stuff like headshots and vulnerable spots are more prominent similar to the Breakfast in France (Remaster) mod, among other changes. Nice to see someone else thinking the same way! :steamhappy:
Roosev 25 Jan, 2024 @ 6:18am 
Thinking off the top of my head, I might've(?) edited the collision file to change material properties (so particle effects like blood etc.) so the worst case scenario is that it will get overwritten by this mod and you might miss out on some new effects. Should be all good, though might need some testing.
Nekorie  [author] 23 Jan, 2024 @ 9:06am 
Enemy Behavior Restoration should probably work fine with this mod since I’m pretty sure it shouldn’t change enemy collisions. I don’t know about Enemy Consistency Fixes though. Even if I take collisions from there and modify it, this mod might still get overridden by ECF.
tfsc7445 23 Jan, 2024 @ 4:55am 
Hello, is there a possibility you could make another file for an Enemy Consistency and Enemy Behaviour Restoration compatible version?