Total War: WARHAMMER III

Total War: WARHAMMER III

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Glospeys Skaven
   
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Tags: mod
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122.895 KB
24 Jan, 2024 @ 4:39pm
26 Mar @ 5:06pm
4 Change Notes ( view )

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Glospeys Skaven

Description
In vanilla, there's never a reason to establish an undercity. You're usually better off just taking the settlement or, maybe, razing it. This mod's first aim is to make undercities viable.

It also does the following:
--The warlock laboratory now grants faction-specific buffs.
--Clan Mors has a Mors-specific summon that summons Storm Vermin, More Mors (in addition to Menace Below, not a replacement). Every army in the faction with Queek gets 1 use. If you buy 5 uses of Menace Below, this also grants you an additional use of the new summon. If you buy 10 uses of Menace Below, you get another additional use of More Mors.
--Undercities are no longer destroyed when the city above them is razed. HOWEVER, while there is no one to steal from in the city above, the undercity will have VERY limited utility while still costing you resources.
--Many Undercity buildings grant hero capacity and/or hero recruitment rank.
--The ritual that grants an undercity-granting engineer has had its cooldown reduced to 20 turns (from 30).
2 Comments
TeyTey428 26 Mar @ 9:17am 
saw that you plan to try to update this (today technically) so I shall assume you are aware of the issue with the latest patch. thank you and I hope to see an update soon!
glospey  [author] 25 Mar @ 11:10pm 
Sorry, hopefully, I'll have time to finish updating my other mods and this one tomorrow. Between life, tedious updates, and working on "quick" fixes I've been planning that weren't nearly as quick as I'd expected, I'm about half-way done with my other mods. Again, HOPEFULLY, tomorrow for this one. Thanks for your patience!