Hearts of Iron IV

Hearts of Iron IV

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Updated Kaiserredux Formable Nations
   
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10.216 MB
25 Jan, 2024 @ 11:03pm
21 Jul @ 11:56am
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Updated Kaiserredux Formable Nations

Description
Probably not going to update with more content in the future, just keep it compatible with KX and the latest hoi4 update. So expect a few months between updates.

IMPORTANT
You cannot form nations if you are a puppet of another country and any decision that changes the cosmetic tag will change your country name/color/flag!!!!!!

My other mod, KX Increased Resources: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3325700779
Based on this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2745257027 (mod was taken down)
Russian translation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3307388867

Some formables don't have 100% accurate boarders for historical nations because of state and gameplay reasons. The mod aims to add additional objectives in a game. The mod has only been tested on base game Kaiserredux. Submods that do not change state id's should work fine but I've never tested so I don't know. I'll take suggestions on formables to add, just try and keep the suggestions somewhat historical.
Popular Discussions View All (1)
3
1 Feb, 2024 @ 9:34am
All Formable Nations
Yephzer
41 Comments
Yephzer  [author] 21 Jul @ 5:39pm 
Colors are not broken, just the original mod never gave those formables different colors
Napoleon Bonaparte 20 Jul @ 9:54am 
the colors of the countries are broken Ukraine is blue or the Soviet Union is still green
Yephzer  [author] 18 Jul @ 8:56pm 
The easiest thing to do is just pick the military occupation when the event about what to do with conquered territory appears. I think a sequence like this would set the decision to be true if the player controls all territory or if all noncore territory is controlled by puppets:
AND = {
OR = {
limit = {
NFA = {
{ controls_state = xxx }
}
}
limit = {
any_country = { is_subject_of = NFA controls_state = { xxx } }
NFA = {
{ controls_state = xxx }
}
}
}
}
There would also need to be a sequence added that accounts for puppets and annexs all puppets too. Also i don't think this will work with the continent formables because to check a state in a continent the any_state_in = { continent = xxx } only checks if at least 1 states satisfies the requirements. Just seems like a lot of extra work when you can just select military occupation.
Volf Canis 18 Jul @ 2:12pm 
another quick question, how are we meant to control certain states if the game forces you to make puppets of conquered territory? Should we hold control of the land instead and take the stab and WS hit?
Yephzer  [author] 15 Jul @ 7:45pm 
@Volf Canis working on the next update so i'll make it so NFA can form commune france formables after completing the La Liberation focus
Volf Canis 15 Jul @ 1:00pm 
Why can France form some of these but NFA cannot?
Vlad203 3 Jun @ 2:41am 
maybe replace european reich for natopops as it is very german slanted with european order or pure order of europe like the banat formable. or the european empire as a generic for all nations. or european hegemony
Comrade Duck 2 Jun @ 5:02am 
Can you post a doc of all name changes?
Yephzer  [author] 22 Apr @ 7:56am 
France/Kingdom of Sardinia/Lombardy-Venetia/Socialist Republic of Italy/Papal States/Two Sicilies -> Western Roman Empire -> Roman Empire or greece -> Byzantium -> Roman Empire
Donald Trump 22 Apr @ 4:34am 
which country can form the roman empire?