Project Zomboid

Project Zomboid

2,890 ratings
More Zombie Death Animations (B41)
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880.813 KB
25 Jan, 2024 @ 11:36pm
27 Jan, 2024 @ 1:54pm
2 Change Notes ( view )

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More Zombie Death Animations (B41)

Description
Have you ever felt like cutting down a horde of zombies felt a little underwhelming? Perhaps seeing the same death animation repeat over and over again took away some of the fun and enjoyment that you would have otherwise gotten. Thanks to this mod, cutting down hordes of zombies will be as exciting as ever, featuring both quick and dramatic death animations to enhance your zombie slaying experience.

Features:
-Changes and adds various zombie death animations utilizing unused developer assets. (five in total)
-The animations are tied to a zombie's walk animation, allowing for more animation variety than in vanilla.
-Works with melee, ranged, and even throwable weapons
-Works with zombies who die to fire and explosives
-Compatible with popular animation mods such as Authentic Animations, True Actions, and
Fancy Handwork
-Should be fully compatible with any mod that doesn't make changes to the zombie death animations or the zombie falldown and walktoward folders

Important: This mod works best when zombie speed is set to fast shamblers (default) or sprinters. Zombies set to shambler speed will only have three out of the five death animations.

Works with multiplayer. Server-sided.
Safe to add or remove from an existing save game.

Information Regarding Build 42:

Hello everyone,

First of all, I just wanted to thank all of you for the support and kind words in the comment section. I'm glad my mod was able to bring enjoyment to your various Zomboid playthroughs. As I have stated previously, I was originally planning to update this mod to build 42 as long as the developers didn't make any major changes to the animation system.

However, during my brief testing of build 42's unstable build, it seems that the developers have completely overhauled the part of the animation system that I made modifications to. Their new system seems to take both the weapon type and swing direction into account when a zombie is killed, making my mod inferior to their new system. Additionally, the animation rework that the developers introduced in build 42 was actually my original goal when making this mod. 

It is for these reasons that I have decided to not update this mod to build 42. It will stay on the Steam page for those of you who prefer to play on build 41, but it will not receive any further updates.

Thanks again for the support, and have fun in build 42!

Workshop ID: 3147442677
Mod ID: More_Zombie_Death_Animations
238 Comments
清风与蓝莓nn 25 Jun @ 5:47am 
谢谢你的付出!
橙子 2 Jun @ 8:15pm 
we got ragdoll now. thx for ur effort and time in b41
Kingdark 20 May @ 3:23pm 
It's been about six months since the author replied, so I figure this mod may no longer be supported;
Flower 10 May @ 4:23am 
nevermind im an idiot this is a b41 mod i just didnt see that last bit at the bottom so ill leave this here for people with a similar issue who make the same mistake as i do
Flower 9 May @ 2:06am 
is anyone else having trouble finding the mod in the ingame mod section thing, don't know if I need to enable it on a save before it actually starts being used but as you can guess that's quite difficult with me just not being able to find the mod
sizifov 27 Apr @ 7:36am 
is this mod is compatible with cdda zomboids?
雞翅膀 16 Apr @ 2:16pm 
o7
Syn 3 Apr @ 12:41am 
This plugin is causing errors on console to spam, just a warning to anyone.

WARN : Multiplayer , 1743665930213> 410,378,958> DeadCharacterPacket.process> Corpse IsoZombie(21015) teleport: pose (back) => (front)
LOG : General , 1743665930605> 410,379,350> receiveObjectModData: index=-1 is invalid x,y,z=10751,9422,0

type errors.
Kr¡tZw!nG 30 Mar @ 6:59pm 
o7

🜲 you dropped this, KING!
Briar Feet 24 Mar @ 6:36pm 
o7

but im still on b41 so yeah thanks!