Dominions 6

Dominions 6

Not enough ratings
EA Sargassia, Kelp and Coral v1.1b
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
176.759 KB
26 Jan, 2024 @ 2:33am
20 May, 2024 @ 4:06am
6 Change Notes ( view )

Subscribe to download
EA Sargassia, Kelp and Coral v1.1b

In 1 collection by EnragedEggplant
EnragedEggplant's Nation Mods
52 items
Description
Throughout the ages, numerous ships were sunk creating piles of treasures to be found by the underwater races. Among the shipwrecks often were found dozens or even hundreds of magical gems of different types. Over time these gems became covered in muck and algae just to be forgotten by everybody or be found by underwater adventurers. The algae, being exposed to magical energies of the gems for many years, became sentient collective beings with magical powers depending on the type of gems they were covering. Despite their small size, the so called thaumalgae became powerful enough to unite some primitive underwater races.

Changelog:
v1.1b
Fixed coastal recruits
v1.1
Marodin Healer rpcost 1->2
v1.0c
Algoids cannot be recruited in unforted coastal provinces
Skeleton Calcification now scales
v1.0b
Removed Head Butt from the thaumalgae
v1.0
Initial release
1 Comments
Lordlynel 16 May, 2024 @ 5:56pm 
The marodin should almost certainly cost 2 recruit points; it is a pretty hard rule in vanilla that mages always cost at least 2, and they would still be really good research mages with a substantial upside (healing)