Arma 3
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
File Size
Posted
Updated
87.456 KB
27 Jan, 2024 @ 5:51am
28 Jan, 2024 @ 8:36am
3 Change Notes ( view )
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Escape

Description
This is my second scenario with the same mechanics that were used in Desert Ops, but with some different elements. It only requires 1 mod (it's that helmet mod I cannot resist) and requires the Apex DLC to work.
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Story
You're member of an elite Airborne Squad that operates in tropic environments. You're on board a transport plane. Suddenly you hear alarms go off and the pilots screaming through the radio; "BRACE FOR IMPACT!". You turn around to look out the window and by the moment you turn your head, a loud Bang deafens you and your body defies gravity as it jolts from your seat and your head hits on something cold and metal, your ears start ringing and everything goes dark. You remember your captain dragging you out of the airplane pulling a chord emerging from your chest. You pass out.
You wake up hanging from your parachute, falling down uncontrollably. You regain your senses and after a lot of struggle you manage to make a controlled fall to Tanoa. You notice someone lying on the ground down below. Is he alive?
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14 Comments
89Drager 25 May, 2024 @ 1:41pm 
Got same error. Unsubbing and subbing does not help
SketoThanos  [author] 7 Feb, 2024 @ 3:34am 
Maybe try to unsubscribe and re subscribe? I'm not sure why arma does this.
Amaruq 6 Feb, 2024 @ 2:13pm 
Having an issue I can't figure out. When I try to load I get an error:
You cannot play/edit this mission. It is dependant on downloadable content that has been deleted. 2035_MRP
I have Apex and I subscribed to the Helmet mod.
Thanks for any help.
SketoThanos  [author] 3 Feb, 2024 @ 12:02pm 
Thank you Avant garde!!
Avant-garde 30 Jan, 2024 @ 4:04am 
Super cool mission
SketoThanos  [author] 28 Jan, 2024 @ 8:38am 
It will definitely be useful in the future, thanks honger!
honger 28 Jan, 2024 @ 8:29am 
https://community.bistudio.com/wiki/addAction in the "script" part, after your code to have unit join player's group you can run "_target removeAction _actionID;" (without quote marks) or something like this, could work. If you already replaced the whole code this might come in handy in near future I guess
SketoThanos  [author] 28 Jan, 2024 @ 7:58am 
There is another script that will automatically join the AI in your squad. I'll add that one.
onestar 28 Jan, 2024 @ 6:38am 
Maybe you can try using hold action instead? it looks nicer and will disappear after. if you use 3den enhanced addon it is not too hard to make.
SketoThanos  [author] 28 Jan, 2024 @ 6:15am 
If anyone has the script that removed the Join team command after the AI joins the team, I would be more than happy if you would kindly share it with me.