Left 4 Dead 2

Left 4 Dead 2

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(OBSOLETE) VScript Talker for Cold Front
   
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Game Content: Scripts
File Size
Posted
Updated
740.724 KB
27 Jan, 2024 @ 9:02am
3 Oct, 2024 @ 4:53am
6 Change Notes ( view )

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(OBSOLETE) VScript Talker for Cold Front

Description
OBSOLETE FOR THE CURRENT VERSION OF COLD FRONT
ion has successfully ported the talker scripts for Cold Front to VScript properly. This mod is now obsolete and will not do anything, as the .nut script files have been converted to .txt files.

Some of Bill's voicelines may play from Mike for now.
Porting over the talker from Cold Front to VScript, to get around issues with talker files being janky in loading and prone to being overridden by people's talker mods.
Cold Front campaign is required, otherwise this does nothing.

Congrats for finding yourself here. Uhh... enjoy the thumbnail.
5 Comments
Shadowysn  [author] 3 Oct, 2024 @ 4:55am 
This mod is now obsolete and will be unlisted from the workshop in a day or two.
The new update for Cold Front has fully moved it's talker scripts from text files to VScript.
Shadowysn  [author] 10 Feb, 2024 @ 11:22pm 
@Bleh
It should. VScript talkers work on a separate system than normal talkers, and they’re compatible with other VScript talkers.
EOI-EQG 10 Feb, 2024 @ 9:59pm 
So do custom talker scripts work with this then?
ion 29 Jan, 2024 @ 7:24am 
Applying contexts to world in responses should be:

applycontext = { context = "Talk", value = 1, duration = 20 },
applycontexttoworld = true
Mitochondria 28 Jan, 2024 @ 12:07am 
Thanks, I really enjoyed the thumbnail :health: