RimWorld

RimWorld

44 ratings
SocialWealth
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
246.150 KB
27 Jan, 2024 @ 4:27pm
8 Jun, 2024 @ 6:52am
5 Change Notes ( view )

Subscribe to download
SocialWealth

Description
A small mod to allow some pawns to be impressed by colony wealth.

Note that you can change what the "target" wealth is to be neutral in the settings. By default it's 200,000 so below that you'll get scaling effects for being poor and above it scaling effects for being rich. Most of the features scale non-linearly.

Features
  • Any ideology certainty adjustment is affected by colony wealth.
  • Some stats (Trade price adjustment, social impact, etc) are affected by colony wealth.
  • Wealth issue for Ideologies, gives mood adjustments based on colony wealth.
  • If your colony is rich enough you'll get tourists who can offer a purely pacifist way to get Relic information.
  • To balance the extra difficulty of recruitment early game, leaders can now attempt to coerce someone to convert. This however will result in the target's death if the conversion is unsuccessful. Use with extreme caution!

A note on performance. Because this patches effectively all sources of ideology certainty even down to the natural certainty change over time this can have an effect on performance. Therefore it is tuned to only try to modify changes that are more significant than 5% (by default). As such, if you want wealth to change more things, lower this number in the settings, 1% is a good number but you can go even lower. If you see any performance issues e.g. in large colonies, feel free to raise it up a bit.

Disclaimer
Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon.

Thanks
  • Ludeon for the Game

[github.com]
12 Comments
Taggerung  [author] 16 Jul @ 6:40pm 
Yep it’s on the list
ramil319 16 Jul @ 8:43am 
Hello, are you planning to update the mods?
Taggerung  [author] 28 Dec, 2024 @ 3:53am 
Wealth based
gravy 28 Dec, 2024 @ 3:30am 
does the gilded revolver increase damage based off current wealth? or is it just a flat stat increase over the base revolver?
SEVNCE 3 Jul, 2024 @ 10:34pm 
We're rich!
Taggerung  [author] 8 Jun, 2024 @ 6:51am 
Every string in the mod is already a translation key and can be easily translated with one exception which I've just fixed. There is indeed only the one key file, it's not a big mod :lunar2019laughingpig:

PRs always welcome on the Github so if someone want to add a translation directly I'd happily credit them.
苍白而蔷薇 8 Jun, 2024 @ 12:35am 
machine translation
Can you provide translated text for others to translate? Currently, there seems to be only one key folder available~
Simbach Vazo 17 Feb, 2024 @ 11:04am 
We're rich!
Element 1 Feb, 2024 @ 9:37pm 
never made sense why the random pawn I "borrowed" didn't want to join my ultra-tech faction with like antimatter production and nukes
RelaxItsJustAGame 28 Jan, 2024 @ 9:59am 
Cool idea for a mod. Feels like this mechanic should be in base game.