Total War: WARHAMMER III

Total War: WARHAMMER III

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Imrik Permanent Dragon Buffs
   
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Tags: mod
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101.762 KB
28 Jan, 2024 @ 6:40pm
7 Apr @ 5:25pm
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Imrik Permanent Dragon Buffs

Description
Updated for 6.1.2
Confirmed Working for 6.1.2
Compatible with everything, including Radious and SFO

The Knights of Caledor's factionwide buffs from defeating the dragons are now permanent

Obviously a huge buff, though exact numbers may vary from the screenshots above. This mod only changes the duration of the buffs, so other mods that change the numbers still work
16 Comments
DudeChris33  [author] 16 Mar @ 3:10pm 
@BloodandDeath52 the effects are grouped in the packfile so all I touch is the duration. To manually edit the effects themselves would make my mod incompatible with any other mod that does that.
However as @Laserdream said that is a very easy fix to make either on your end or mine, so I will go ahead and post another version of this
Laserdream 16 Mar @ 7:36am 
Fixing that should be an -incredibly- simple rpfm edit.
BloodandDeath52 21 Jan @ 12:42am 
There is a massive trap here, that being Grodinar's Fury is also permanent. This means your evey army in your entire faction is PERMANENTLY bound to flaming attacks. Coincidentely, Imrik's northern neighbors happen to have extremely high fire resistances. This means that, after the first dragon fight, when you fight the chorfs, or any unit with high fire resistance, you are just FUCKED.
There's no mod to remove the fire res part from the Grodinar's Fury buff so be wary of this when instaling. Would be extremely nice to have such a submod.
DudeChris33  [author] 8 Jul, 2024 @ 4:15pm 
That sounds like SFO team changed the buffs on their end, probably for balance reasons.
keaml411 8 Jul, 2024 @ 5:11am 
it does work with sfo but for example bruwor's instincts give not +20 AP dmg but +5. ,it seems the buffs are indeed permanent but the amount is less.
DudeChris33  [author] 10 Jun, 2024 @ 3:24pm 
thank u
KeelU 31 May, 2024 @ 5:42pm 
tested and still works after thrones of decay!
DudeChris33  [author] 22 Mar, 2024 @ 3:35pm 
I dont think anything changed though, so they should work (95% sure)
DudeChris33  [author] 22 Mar, 2024 @ 3:33pm 
It doesnt crash. I dont know if the effects work, this mod is hard to test since you have to play 20 turns of an imrik campaign and then win the dragon fight.