Barotrauma

Barotrauma

172 ratings
Arakneas' Mod
10
3
2
3
2
2
7
3
3
5
2
2
2
3
3
2
2
2
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
112.335 MB
1 Feb, 2024 @ 5:52am
19 Jul @ 10:41am
225 Change Notes ( view )

Subscribe to download
Arakneas' Mod

Description
WORK IN PROGRESS, EVERYTHING YOU SEE IS SUBJECT TO CHANGE | EXPECT BUGS, UNBALANCED FEATURES, GENERAL JANKINESS AND SOME STUPENDOUSLY SILLY STUFF

With the grand rebalance update(s), I will try to focus on tying together the game experience, making the progression clearer and smoother, and general weapon-armor-mission balancing.

This is one of the mods of all time. While everything has a vanilla-ish flavor, you can expect a completely different experience. If anything looks even moderately interesting, just download it, jump into the submarine editor and find a custom sub called Arak's Testing Cube. Most of the features of this mod can be found there.

We've got: 250+ weapons, bionics, Heroin, skinwalkers, nuclear bombs, auto-detonator headsets, Blåhaj, vodka, jetpacks, boomboxes, concrete, way too many ammo types, custom missions, makeshift weaponry, landmines, a mailbox hammer, demon summoning, throwable bricks, bricks with frag grenades in them, trash can lids, handheld cannons, a shock collar, ketamine, skinwalker genes, bleach, antifreeze, a homemade club with a frag grenade in it, walking canes, plague doctor outfits, a claymore, a claymore strapped to a claymore, pipe bombs, nailguns, tasers, white phosphorus grenades and shells, toxic gas, 2 exosuit variants, party hats, handheld detonators, detonator toolbelts, trumpets, handheld gas launchers, first aid kits, craftable cabinets, raptorbane ammunition, squirt guns, inflatable flamingoes, organ harvesting, rust demons, a uranium glowstick, symbiotic skinwalker viruses, lootboxes, mailboxes, fentanyl revolver ammo, morbusine pipe bombs, maid outfits, lead pipes, throwable trash, a crate hammer, an HMG made out of a fire extinguisher, cocaine, crack, crack cocaine grenades, an artie dolittle body pillow, trash bags, plungers, dining bells, landmines and the rapid fusion accelerator.

Overhauls:
Vanilla ammunition and weapons no longer need recipes
Ammo boxes can be combined and show a broken texture once empty
Added pockets to some clothes
Outpost NPCs have a reasonable amount of health
Reworked the nuclear weapon recipes
Nuclear weapons have better explosions and particles
Exosuits are craftable by default now
Detonators, dirty bombs, molotovs and mini nukes are craftable
Piezo Crystals drop Piezo Cores once destroyed
You can 2-hand items while wearing the funbringer
Duffel bags wont break on their own
Fruits can be deconstructed faster
Removed the vanilla abandoned outpost missions, replaced them with harder ones
NPCs have custom weapons & clothing
Extinguishers can be placed on the toolbelt slot
Clown and Cultist outfits boost the dmg/rof/accuracy of the weapons from the same faction
Cultist robes no longer have hoods, they are an item of their own
Fuel Rods are combinable and fire different beams with the fissile accelerator
Scrolls, Captains pipes, Bike Horns and a bunch of other items are deconstructable
Munitions can be fabricated with nitroglycerin
All genes have been changed somewhat
Alien power cells no longer fire projectiles, which may cause incompabilities
Sonar Flora can be broken via gunfire or explosions

Link to my Discord server where you can find the To-Do list, participate in polls, ask questions and stuff:
https://discord.gg/rZf8sJDneH

And feel free to throw money in my general direction if you wish to support my delirious actions
https://ko-fi.com/arakneas

FAQ:
Q: How do i make X ammo/Where is the ammo used by X?
A: Check the Munition Workbench, which can be crafted in a fabricator.
Q: Is the mod compatible with X?
A: I genuinely do not know, as I rarely play with other mods nowadays. Compatibility patches will be considered later.

CREDITS:
More Unique Weapons - Inspiration, concepts
EK's mods - some textures, code
You are free to use any textures or code, as long as you give credit
Popular Discussions View All (2)
56
13 Jun @ 6:38am
Ideas
Arakneas
56
14 May @ 2:36pm
Balancing Suggestions & Bugs
Arakneas
306 Comments
Arakneas  [author] 18 Jul @ 7:04am 
read FAQ
Aspen 18 Jul @ 7:02am 
would it be possible to get a compatibility patch for the immersive enhanced mods?
id love to use them both without your mod overwriting or circumventing them
Arakneas  [author] 12 Jul @ 1:08pm 
i swapped some code around them some time ago, seems like i accidentally left that in, it'll be fixed in the next update.
Scarlet_Cathedral 12 Jul @ 3:11am 
Cool mod and I love it but have to ask why does recycling the 5.56-cal drum magazine and 5.56-cal box magazine are reverse. Because if you want to recycle the 5.56 drum magazine instead of the drum magazine being recycled the 5.56-cal box magazine being recycled. If you want to recycle the 5.56-cal box magazine your going to need the drum magazine.
Average Genestealer 9 Jul @ 7:57am 
For the record- Galena is also an ore of silver, giving it a small chance to give you silver would be funny.
codie_ralph 5 Jul @ 12:46pm 
Cool mod I would recommend 10 out of 10:steamthumbsup:
Arakneas  [author] 23 Jun @ 11:32am 
They will follow the last person that pet them, and attack nearby hostiles with their hands, and you can give them melee weapons for extra spice.
Bliomio Bartanoople 22 Jun @ 9:24pm 
What does one use the necrodroids for? they don't fight afaik, just kinda chilling on my ship all slouched and funny lookin
Average Genestealer 22 Jun @ 5:11am 
Just discovered a syringe mace in the trash. I have now decided to create a crew of syringe mace users. Thank you for enlightening me Arakneas
Arakneas  [author] 22 Jun @ 1:07am 
then beg