Stellaris

Stellaris

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Imperial Navy Weapons
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1 Feb, 2024 @ 6:59pm
4 Jun @ 8:29pm
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Imperial Navy Weapons

Description
Now works for Stellaris v4.0!

Welcome to the Imperial Navy Weapons mod, for all your Imperium of Man let's play needs. This adds some of the mainstay weapons of the Warhammer universe's Imperial Navy, which currently includes:

Autocannons
Macroncannons
Lance Batteries
Nova Cannons
Plasma Torpedos
Several types of Strikecraft
Armor and Shields
and a couple other things that I forgot to mention!

[HOW DOES IT WORK?]
All you gotta do is subscribe to the mod, load up your game, and select the corresponding faction civic to gain access to all the neat weapons and buildings in the mod. In the case of this mod, select the Imperial Navy civic.


[AUTHORS NOTE]
This is a personal mod that I've been sitting on for quite awhile, originally built off of the very old UNSC Weapons mod by Wilhulff Tarkin, as well as the slightly less old Halo Wars mod by TheSting, with inspirations drawn from several other lovely mods made by other very handsome, smart, and pretty mod authors.

This is the first mod I've ever published publicly on Steam, and honestly this is only a fraction of a much larger Imperium Faction mod that I'm still currently working on, with this "lite" version being the more polished parts of it. This thing is very scuffed and is honestly a bit of a mess balance-wise, so please inform me if there are any glaring bugs you want me to correct.
111 Comments
djpaulycee 4 Aug @ 7:32pm 
@TheDarkLord hello, so your mod is working BUT my people are refusing to work the worker jobs and are only working the specialist or elite jobs. The only time the worker jobs get filled is if slaves fill the role. Its a problem because the militarum is in the worker category and no xenos should work that job. No wonder i was losing so much energy lol
Azhran 26 Jul @ 8:19am 
The mod seem to be only for one player, which is awesome for single player, but multiplayer it's only the host that get the popup at the start to choose whether or not to get it all instantly or research it all, even if the other players have picked Imperial Navy Civic.

Is it supposed to do that, or is it a bug that only appears in multi??

Mostly asking because my friends also want to use the mod ingame, and like it a lot.
iErr0r32 16 Jul @ 2:13pm 
Screenshots?
CreasedTails[FotR] 26 Jun @ 3:47am 
@Numb with NSC it perfectly work, but about Real Space, don't knowm but it must work
Numb 26 Jun @ 12:46am 
work with NSC and Real space?
Locomotor79 16 Jun @ 8:27am 
and maybe iff you can check on the creator of the Halo weapons mod
since that 1 doesnt works ether and this mod and the Halo Weapons are both my favorite weapon mods
Locomotor79 16 Jun @ 8:26am 
and they also not poping up in the tech tree
Locomotor79 16 Jun @ 8:20am 
hmm od normaly you get a popup at the start of a game right iff whe whant it straight away or just research it right
not getting that
CreasedTails[FotR] 15 Jun @ 3:15am 
@Mando Mangos don't think so. pre made AI yup. but random gen AI, will not take that civ? only if u manualy take it for them