Project Zomboid

Project Zomboid

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[B41] Features, Tips, and Other Useful Things, pt. 2
By Wiscas and 1 collaborators

This guide is an indirect continuation of the first Project Zomboid guide, which was a collection of tips, features, and other useful information. In this guide, we will provide you with even more (possibly) helpful and interesting information
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First Part
For a complete picture, we recommend familiarizing yourself with the previous guide before diving into this one:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3148463237

This guide is a translation of my original guide, many thanks to my friend Goring for his help in translation.
If you understand Russian, please check out and like the original manual:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3083171949
Authors
Wiscas, the Detective
Over 900 hours of experience in Project Zomboid. Survival record in normal conditions - 3 months, 22 days, 9 hours. Has not died once in survival with Cheba. An experienced player in Zomboid, thoroughly exploring the game, but still continues to play it. Knows a lot, not just writing this guide for nothing :) Enjoys using shotguns and rifles. His playstyle can be summarized by the saying "Business before pleasure." Prefers settling somewhere in the wilderness near a river, focusing on gathering and construction most of the time, occasionally venturing out for serious and dangerous excursions - the main priority. In his group, he was the leader and the most experienced.
In the guide, responsible for the design, some screenshots and text of the "Moodles", "Foraging", partly "Everything About Cities".
cheba, the Veteran
Over 200 hours of experience in Project Zomboid. Survival record in normal conditions - 2 months, 27 days, 23 hours; in survival with Wiscas - 2 months, 28 days, 1 hour. A player who hasn't lost the desire to explore the game after more than two hundred hours of gameplay. Prefers firearms over melee weapons. Among his favorite killing tools are the Magnum and the American semi-automatic rifle M14. Enjoys maintaining vehicles by disassembling them down to the last screw and finds pleasure in building structures. Promotes an aggressive playstyle and is always ready to cover his comrades' backs. In his group, he was the action-oriented person and the main sharpshooter.
In the guide, responsible for the majority of the screenshots and almost the entire text of the "Everything About Cities" section. Complete editing of the guide.

Everything About Cities pt. 1
The main cities in Knox County where you are forced to stay are Riverside, Rosewood, Muldraugh, West Point, March Ridge, and the enormous Louisville, which cannot fit on any map.

Rosewood is described as an "administrative and communal center, as well as a leading center for deprivation of liberty," and is considered a good choice for a starting city. Its small size, the lowest population among other starting cities, and the simplicity of finding all the necessary basic items are guaranteed. Another significant advantage of Rosewood is the relatively close location of points of interest to each other, which is due to the modest size of the city compared to Riverside, Muldraugh, and West Point.

However, one of the most dangerous places in the game, the Kentucky State Prison, is nearby this "paradise." It is strongly advised not to attempt to loot this place at first, due to the large number of zombies, narrow passages, and cramped spaces. Clearing the prison often does not justify itself with good loot, but conquering this location as a goal sounds very attractive.

P.S. We have provided a detailed description of Rosewood because it is most suitable for beginners.

Originally posted by Wiscas:
Rosewood is a decent place, but one of the most remote from the other cities. A small town that can offer much less than any other. If you're a beginner, try yourself in Rosewood.

Rosewood Police Station
One of the key points in the city is the police station. The most desirable loot includes weapons, police clothing, and, of course, free water in the cooler (just for that, you can wake up in the mornings). In the locker rooms, in addition to police clothing, you can find electronics, CD discs, police batons, backpacks, or sports bags. To get to the coveted firearm, you will have to dismantle two doors with a hammer and a screwdriver or destroy them with a sledgehammer or any ax, it's your choice. Behind these doors will be the coveted weapons. Also, in the desks, you can find various office supplies, cigarettes, matches, lighters, vitamins, a holster, and sometimes a pistol or a police baton.

Originally posted by Wiscas:
I want to note that a character with the Veteran or Police Officer profession has a high chance of spawning at the police station if you appear in Rosewood.


Rosewood Fire Department
The building is divided into two floors. On the first floor, you can find firefighter equipment: various tools, clothing with good protection stats, and medical supplies. In the garage, you can also find many tools, including those for servicing vehicles, materials for gas welding, as well as car parts and books on auto mechanics. The second floor is more of a relaxation area, where you can find and cook food, wash up, or spend the night. This location is suitable for a base due to the spacious garage, a large number of containers, two floors, and the relative remoteness from the city center. Nearby, there is a fairly large clearing and a high fence, allowing you to engage in farming and construction.

Originally posted by Wiscas:
Quite often, there are many zombies around the fire station, considering the undead from the police station, so if you want to settle here, be prepared for a confrontation.


Rosewood Elementary School
The school is a treasure trove of knowledge and a place where you can find every book in the game and useful magazines. Like the fire department, the school has a medical office with corresponding supplies and first aid items. In the utility room, you can find tools, in the teacher's lounge and cafeteria - food and ingredients for dishes. In the classrooms, it's not difficult to find stationery, crafting items, books, electronics (for disassembly and leveling up the Electronics traits), and food. School lockers may hide school backpacks, food, pens, pencils, a bit of clothing, and electronics.

Next to the school, there is a small 'box' where you can find tools and items for crafting/repairing things.

Originally posted by Wiscas:
The school is quite spacious and has several entrances and exits, not to mention the windows. It's an excellent choice to escape a pursuit.


Zippee Market
Zippee Market is an ordinary 24-hour convenience store with corresponding supplies: perishable food, snacks with no expiration date, water, alcohol, various magazines, gas cans, maps, cigarettes, lighters, and matches. The store has an entrance to a utility room where you can find tools, connecting the shop to the rest of the building.

Originally posted by Wiscas:
Are there gas cans? Seriously?


Rosewood Medical
The interior consists of a lobby, a restroom, two offices where you can find office supplies, magazines, and crafting items in the desks. However, the main loot is hidden in three examination rooms, where you can find various medical supplies that will help your character survive a few more days in this dangerous world. Additionally, each examination room has a patient chair or a dental chair where you can rest if fatigue catches you off guard. The sleep quality will be average. In each examination room, there is a sink — a potential source of water.

Originally posted by Wiscas:
Apart from medications, you might come across medical clothing, although it's not particularly practical, it could be a nice addition to your wardrobe.


Book naked
The library is a single open space with wide windows and no access to a utility room. It is one of the two main sources of books in Rosewood, with the other being the school. The residents of the city clearly did not like to visit the library, as evidenced by the abundant supply of books and magazines that can make your life easier.

Originally posted by Wiscas:
It's a library. There are books here. What else is there to add? There might be a fire extinguisher in the nightstands, too.


Rosewood Country Buffet
The buffet consists of a main hall with tables and chairs, a kitchen where you can find a water source, perishable and non-perishable food. The utility room is a small-sized space where you can find tools, and there is also an exit to the parking lot on the other side of the building.

Originally posted by Wiscas:
What? Who is that handsome fellow in the photo? That's me!
Everything About Cities pt. 2
Mama McFudgington's
A bakery chain with several establishments in Knox County, including cities like Rosewood, Riverside, and Louisville. In Rosewood specifically, the bakery is a space with a main hall, a restroom, a staff area with freshly baked goods on display, a kitchen where you can find food and cooking supplies, and a utility room with dusty tools on the shelves.
Originally posted by Wiscas:
Did you know about the existence of a huge plush Spiffo in Project Zomboid? No? I didn't either until I accidentally found it in a regular house cupboard at the 700-hour mark.


Rosewood Supermarket
The largest source of food in the city. On the first floor, you'll find shelves with non-perishable food items, ingredients for dishes, fresh baked goods, meat, and vegetables (grab them before they spoil), as well as a variety of kitchen utensils. The second floor features dining tables, two restroom facilities, a kitchen for culinary masterpieces, and the office space of the store manager. Attached to the supermarket is a warehouse with numerous items and a laundry room. Come with empty bags!
Originally posted by Wiscas:
There is also a huge parking lot nearby, with plenty of cars. Choose your trusty steed in any flavor and color... well, almost. Oh, and there are quite a few zombies around; the supermarket is in the city center.


Jenny's Table Snack Bar
A snack bar with a standard layout. On the first floor, you'll find two restrooms, a dining area for enjoying freshly prepared food, a kitchen stocked with food and ingredients for culinary masterpieces, and a utility room where you can find tools and craftable items. The second floor features an office space and a living area with kitchen utensils and a sleeping spot to weather the night.
Originally posted by Wiscas:
For me, this snack bar brings back painful memories of a foolish bite from a crawling zombie. After that, I just started mowing down the entire city, speeding down the roads, eventually ending up in prison...



Spiffo's Fast Food
«What could be better than a Spiffo burger? Double XL Bacon upgrade - now available in stores!»
The most well-known fast-food chain in Knox County, with its mascot being a raccoon named Spiffo, specializing in burgers. The fast-food restaurant differs from the Mama McFudgington's bakery chain only in its layout, but in terms of content, they are very similar, if not identical.
Originally posted by Wiscas:
You can find a couple of unique souvenirs here. Mugs, aprons, and T-shirts with Spiffo, all of this can be found here. Sometimes, a Spiffo truck may be parked nearby, containing everything mentioned above, soda, and the rarest item - the Spiffo costume. With a very small chance, a zombie in this costume may spawn nearby.


Bright Flag Inn Bar
A heavenly place for the local boozers! The first floor consists of a hall with tables and chairs, a bar counter where the bartender fulfills his duty, a restroom, and a utility room with precious supplies of alcohol that didn't make it to the front rows! The second floor is divided into an identical hall with tables and chairs, a billiard table, and rooms where local revelers can rest between alcohol marathons.
Originally posted by Wiscas:
Around each bar, you can find many zombie bikers in various outfits, ranging from leather jackets with gang emblems to motorcycle helmets.


Pizza Whirled Pizzeria
The pizzeria differs from the Mama McFudgington's bakery network only in layout and more modest dimensions, but in terms of content, they are very similar.
Originally posted by Wiscas:
Whole ready pizzas can be found on the tables, tempting anyone who sees them. Pizza Whirled is also a pizza chain, so you can find them in many other cities.


Rosewood Highway Gas Station
A key point in the city, the closest gas station in town, the second closest is south of Rosewood. The location consists of gas pumps, a small convenience store with a standard layout, where on the first floor you can find food, water, cigarettes, perishable and non-perishable snacks, magazines, maps, and VHS tapes. The second floor contains a living space where you can take a shower, prepare food, and wait out the night.
Originally posted by Wiscas:
A good place for a base within the city limits, with a gas station that can be powered by a generator.


Rosewood Auto Shop
A place every car enthusiast will find handy! The building consists of a waiting area, an intermediate zone that doubles as a changing room for the staff, two restrooms, and a garage section with two lifts for vehicles. Additionally, the garage contains cabinets and shelves where tools and car parts can be stored.
Originally posted by Wiscas:
All parts that can be found in auto shops always have a 100% condition.


Kentucky State Penitentiary
Also known as the Rosewood Prison, is a fairly large two-story building surrounded by a double layer of indestructible fencing, with four watchtowers positioned around the perimeter. Entry to the building can be made through the central entrance or through two black exits located at the back and left side of the building. On the first floor, you can find a couple of offices containing items identical to those found in police station offices, a loot-filled locker room similar to the one in the police station, two two-story cell blocks, a small library, a recreation room, a cafeteria and kitchen, a classroom, a laundry room, and a shower room. The second floor houses offices, a guard recreation room, and a medical office.
In the prisoners' cells, you can find various items such as matches, lighters, forks, spoons, bowls and plates, mugs, chocolates, books, towels, and other trinkets. Plush toys of Spiffo and his friends may also appear in the cells, so collectors should check them out. Near the entrance, in addition to the locker room, you can find a small arsenal on the second floor, which is not very rich, and for such a location, quite poor. The number of infected here is estimated to be in the hundreds. According to Cheba's version, there are about a thousand of them with standard settings. Unique to this location are zombies in prison robes and zombie guards wearing unique prison guard pants.
Nevertheless, if you clear out this place, it could potentially be a base location. It's a huge space with many rooms, two floors, and a perimeter fenced with impenetrable fencing, relatively close to the city. The problem may be connecting the entire building to electricity using generators, as the building is too large for a generator with a radius of 20 tiles. But nothing prevents you from placing a generator only in your main room.
Everything About Cities pt. 3
Gated communities
Are present in many cities, and Rosewood is no exception. In the center of the city lies a fenced-off area with four two-story houses and garages, along with one empty single-story house with a "For Sale" sign. There are two entrances, and by barricading them, you gain access to all four houses (the entrance to the yard of the fifth house, which is for sale, is outside, but you can break down the fence with a sledgehammer to create access to it). One of the houses has a prepared area for gardening and a scarecrow.
This area could be an excellent base location since it's in close proximity to all the shops in Rosewood. The only thing you'll need to do is set up a water supply using barrels, as there's no river nearby. You can find plenty of useful items in the houses and garages, so you may not even need to leave during the first couple of days of staying here.





Riverside is the second (starting) city with the smallest population after Rosewood. This city is also a good option for starting survival: it has a large number of food points, a clear city layout with a straight road running through the entire city, along which you can find a gas station, a police station, clothing stores, a bookstore, and other secondary points of interest. Such a transportation artery makes it easier to navigate and move around the relatively large city compared to Rosewood.

Also in close proximity to Riverside are a junkyard with plenty of cars of varying degrees of wear and tear, a factory with a large number of construction materials and tools, another gas station (in addition to the one in the city), a trailer park, an auto repair shop, and a garage cooperative where you can find many valuable items, furniture, and generators.


Riverside Police Station
The Riverside Police Station is the most modest and smallest among all starting cities. It's notable that even in comparison to Rosewood, Riverside's police station is smaller, despite having a smaller population.

The building consists of a working area with police desks, a tiny holding cell, a restroom, and an armory with weapons. There's also a second exit leading to the parking lot. To access the armory, you need to pass through a door, but unlike Rosewood, there's only one door. The armory is very small for such a city, so we advise looking for weapons in the affluent area with two-story houses, as wealthy residents often have spare pistols, and sometimes even rifles lying around!


Riverside Gas Station
Near the police station is a standard setup, consisting of four gasoline pumps with overhead shelters for protection from rain while refueling. The building is divided into a space for food, water, magazines, cigarettes, and other items, two restrooms, and a utility room where tools and cleaning supplies can be found.

Originally posted by Wiscas:
Fossoil is a chain of gas stations that can be found in many other locations. And, by the way, Fossoil is not the only gas station chain in Knox County; there are others as well.


Riverside Shopping Complex
A small, G-shaped building in the northwest part of the city houses several shops: a liquor store, an electronics store, a restaurant, and a VHS cassette shop.

Liquorty-Split
The liquor establishment in the Riverside Shopping Complex near the police station and gas station. Here, you can find a larger selection of alcohol in the main hall and in the utility room. There is also a restroom where you can replenish your water supply and freshen up.

Go Flash
A shop specializing in selling filmmaking tools. Useful items there include magazines (both regular and for skill advancement) and electronics for improving the filmmaking skill. Loot can be found in the main hall and utility room.

Hit Vids!
A VHS cassette shop where you can find numerous video materials to improve your skills. The cassettes are located in the main and utility rooms.
Originally posted by Wiscas:
Additionally, there's Sweet Pea restaurant, where you can find culinary items and food.

Time 4 Sport
A sports store located west of downtown Riverside, where you can find clothing for various sports and sports equipment: baseball bats, various sticks, hockey sticks, and more.


Nails & Nuts
A hardware store in Riverside where you can find all the necessary tools and supplies for building a house or reinforcements, ranging from hammers to sledgehammers. There are also a couple of flashlights here that are powered by a generator. Additionally, there are tools and supplies for gas welding available here.


Gigamart
The main supermarket in Riverside, where you can find plenty of essential survival items. It's the largest source of food in the city. Structurally, it's almost identical to the Rosewood supermarket: on the first floor, you can find a wide variety of products, ingredients, kitchenware, and tools, and the store's warehouse surely has plenty to sustain oneself. The second floor houses restrooms and office spaces.

Originally posted by Wiscas:
Gigamart is perhaps not the only supermarket chain, but certainly one of the most widespread in Knox County. You can also find stores from the same chain in West Point.


Enigmabooks
One of the three main sources of books in Riverside, with the other two being the school and the post office. The establishment consists of a hall with bookshelves and no additional passages or utility rooms. Here, you can find all the necessary literature for skill development.


Riverside Bar
A spacious establishment capable of accommodating a large number of drinkers, with an appropriate supply of alcohol. The bar consists of a main hall, a space behind the bar counter stocked with alcoholic beverages, a utility room where remaining blissful drinks are stored, and a restroom. Additionally, there is a black entrance in the utility room.
It's curious that luxury cars always seem to be parked in the lot of this bar; apparently, it enjoys high popularity among the wealthy. And as far as I remember, there are no bikers here.
Everything About Cities pt. 4
Riverside School
Riverside School is much larger than the elementary school in Rosewood, as it consists of two floors and has a gym where you can find sports gear and baseball bats! Additionally, the school has a medical office with corresponding supplies. In the classrooms on the first and second floors, you can easily find stationery, crafting items, books, electronics (for disassembling and leveling up the Electronics skill), and food. School lockers may contain school backpacks, food, pens, pencils, some clothing, and electronics, while in the utility room, you can find tools, in the teachers' room and cafeteria - food and ingredients for dishes.


Riverside Junkyard
This is the place where you can find car parts for your vehicles, useful loot in cars, or even a working vehicle if you're lucky! Additionally, there is a container-type building on the junkyard premises.

Originally posted by Wiscas:
The junkyard is fully fenced, except for the entrance. By blocking the entrance, you can safely engage in auto mechanics.


Lectromax Manufacturing
An industrial zone comprising a factory with equipment, a warehouse with containers, and a separate building dedicated entirely to storage space. Here you can find plenty of tools, construction materials, and welding supplies.

Originally posted by Wiscas:
Adjacent to it is a huge parking lot filled with cars. There are quite a few zombies around the factory, and this place is located near the highway, where there are also plenty of the undead.


Al's Auto Shop
An auto repair shop located near the Letromax Manufacturing industrial zone. This service station differs from the one in Rosewood only in the absence of a dressing room for staff. Here you can find tools for car repair, as well as replenish water supplies.


Gas N More
A gas station located southwest of Riverside. It consists of four fuel pumps, a convenience store area, a restroom, and a utility room. Additionally, there is a laundromat attached to the main building.


Garage Cooperative southwest of Riverside
A source of valuable loot located near the trailer park (if you choose Riverside as your starting point, you may appear in one of the trailers). Some of the garages are open, while others are not, so you'll have to put in some effort to get to the loot. Often, in the garage cooperative, you can find generators, furniture, tools, and other valuable items.

Originally posted by Wiscas:
You can simply smash the garage door with a sledgehammer. Or break it with another tool, axes are more effective.


Trailer Park
As mentioned earlier, when choosing Riverside, you may end up in this uncomfortable place, which we don't recommend staying in for long because there's simply nothing to do here. You can find basic items for further survival in the trailers, but beware of zombies!


U.S. Mail Service
The post office, where the main value lies in books for skill development. In addition to them, you can find office supplies and some food.


















Muldraugh is a small and rather impoverished town where many buildings were emptied, sold, or leased even before the epidemic began. Its elongated layout and complex infrastructure can slightly complicate survival in the town. Many residents live below the poverty line, relying on the free canteen within the city limits and a large number of mobile homes for housing. Additionally, Muldraugh is home to the infamous Bob and Kate's house (more details about the house below).


Bob and Kate's house
In Muldraugh, there is the house of Bob Smith and Kate Smith, characters from early versions of Project Zomboid. They can also be seen on the loading screen in the main menu. The house itself is unremarkable except for one detail. If the house is boarded up, everything will be as it was in the original pre-alpha version: the kitchen will be on fire, and a zombified Bob will roam the house, with Kate's portrait and herself crawling on the floor among the remains. Additionally, you can find a map with notes mentioning Bob. There is supposed to be a separate storyline about the Smiths, but it's planned for Build 43, so we'll have to wait for it.


Houses with beds
Muldraugh is notable for two houses located close to each other in the center, each with vegetable patches nearby. These patches contain planted crops that players can harvest to gain experience in farming.

Gas-2-Go
Gas-2-Go is a standard gas station featuring four fuel pumps and a building on the premises. Inside, you'll find the main hall with goods, restrooms, and a utility room stocked with tools, fuel cans, maps, and car maintenance items. There's also a secondary exit in the utility room.


The Rusty Rifle
Is a modest-sized tavern with a similarly modest supply of alcohol, snacks, cigarettes, and games of chance. On the ground floor, there's the main hall with a bar counter, restroom, and a utility room with access to the second floor, where you can find tools or spend the night on cots if circumstances catch you off guard.

Originally posted by Wiscas:
It was in this bar that I finished off Cheba when he was bitten during a night brawl. At Cheba's request, he was shot with his own Magnum. This time he lived for his record-breaking 2 months and 28 days. Almost three months. He just missed it by a bit.


L&B Warehousing
Is comprised of two buildings on its premises - a single-story and a two-story one. The single-story building is divided into a sector with office desks, a restroom, and another sector with numerous shelves stocked with tools and construction supplies. If you're running short on any tools, a trip here is simply a must!
Originally posted by Wiscas:
And there's also a bunch of wooden crates here that you can dismantle to gain experience in Construction skill in a considerable amount.


Hit Vids
Is a highly renowned VHS cassette store, which will allow you to acquire new skills and spend a more interesting rainy evening in front of the TV. You can find tapes both in the main hall and in the utility room.

Originally posted by Wiscas:
DANG IT, the alarm again!
Everything About Cities pt. 5
The Muldraugh Police Station
One of the most modest police stations among other initial towns, but the layout doesn't differ significantly. To reach the arsenal with weapons, you need to break down the door by any means or get the key from a zombie. The locker room is small but has a back exit. This can be used if you are being chased by a huge horde of zombies.

Originally posted by Wiscas:
Despite the modest building itself, the parking lot nearby is decent enough. There will probably be a couple of police cars with police loot parked there.


The Muldraugh Bookstore
A modest bookstore where you can find stationery items and all the necessary books, magazines for skill advancement. It may be part of the Enigmabooks network, but the front part of the building is not visible due to the isometric camera.


Muldraugh Elementary School
Muldraugh School is a treasure trove of knowledge and a place where you can find every volume of every book in the game and useful magazines. In the storage room, you can find tools, in the teacher's lounge and cafeteria - food and ingredients for meals. In the classrooms, you can easily find stationery items, crafting materials, books, electronics (for disassembling and leveling up the Electronics skill), and food. Although Muldraugh School doesn't have a gym with equipment, it has adjacent football and basketball courts where students can safely engage in physical education.

Originally posted by Wiscas:
There's no door at the back? What?! Where?


Fossoil Gas Station
The gas station is identical to the southern one in layout: four gasoline pumps and a building. Inside, you can find the main hall with goods, restrooms, and a utility room with tools, jerry cans, maps, and items for car maintenance.


Mass-Genfact Co. Warehouse
A great place for a base, as the building has few windows and garage doors, allowing you to park vehicles inside and work on them after clearing the area. Inside, there are many crates, which can serve as good storage or a source of planks. On the roof, you can set up plant beds for gardening in complete safety.


Smokey's Saloon & Restaurant
A restaurant located at the northern end of Muldraugh, consisting of two floors. Inside, you can find food, ingredients for dishes, as well as alcohol. In addition to the dining areas, there is a room for guests on the second floor, where you can spend the night or even stay permanently!


The farm in the north of Muldraugh
For the average survivor, this farm may seem unremarkable, but those who have played "A Really CD DA" know this place and may shed a tear of nostalgia. After all, it was this farm that provided warmth to all the unfortunate souls with shattered pelvises. In normal mode, however, it can be a decent base near the city, yet slightly shielded from it by the surrounding forest. It features a good two-story house and a small barn with tools.


The lone cabin in the south of Muldraugh
Another good spot for a base, but more remote from the city. It's an excellent location for collectors and hermits who enjoy living in the forest. In the bedroom closet, you can find military loot. Nearby, there's a lake from which you can take water (just don't forget to boil it, okay?).


MacCoy Logging Co.
The enterprise consists of two areas: a large sawmill to the south and warehouse facilities to the north. The facility itself is located slightly west of Muldraugh. At the sawmill, you can find a huge number of logs, and... That's about it. There's nothing more there. However, the northern warehouses conceal plenty of standard warehouse loot: construction materials, tools, and welding equipment. The warehouse area consists of four buildings, each containing a vast number of crates. There are quite a few more workers around, so be on your guard.


Muldraugh Railroad Depot
To the east of Muldraugh lies a rather large railroad depot, comprising two office buildings, four huge hangars, and a couple of other small, almost empty buildings. The depot is notable for its hangars - they contain a multitude of materials and tools for various purposes, which may come in handy for you.


House and Trailer on the East Side of Muldraugh
Located north of the depot, relative to Muldraugh - to the east. It consists of a modest house, which has a couch, a couple of mattresses, and boxes with tools, sometimes firearms, as well as a trailer fenced with chain-link fence. Inside the trailer, there is a refrigerator, lockers with workwear, sometimes there may even be hazmat suits, as well as two metal cabinets with firearms and ammunition. North of this location is the Dixie Trailer Park, which is located on the main county highway.


Veteran's House in Muldraugh
In Muldraugh, there is one house that appears to have belonged to a veteran. This can be inferred from the rather modest furnishings, military cots, and crates, as well as military loot in them. It is located slightly north of the center.


Auto Repair Shop
Quite modest compared to the others, both in terms of loot and appearance. It is located by the highway, which is why there are many zombies wandering around it.


Garage Complexes in Muldraugh
Muldraugh boasts a total of 4 garage complexes, which differ only in name and layout. All of them - Stor A Max, Clark Storage, U-Store It, and Secure Storage - offer plenty of useful items typically found in garages such as furniture, auto parts, clothing, generators, and so on. They are all located along Muldraugh itself, from south to north.


Cortman Medical
It is a two-story building, with the clinic located on the first floor and residential space on the second. The building itself is not particularly notable, but I Wiscas decided to mention it because of one interesting detail: in the game, there are unused items with various portraits, among which I was able to identify Bob Smith, mentioned earlier, Hank, the neighbor of the Smiths who in the pre-alpha version attacked Bob with a shotgun and was killed, and the portrait of Dr. Cortman. She is the owner of this clinic, and if these items are ever used, her portrait can be found here. That concludes our interesting facts moment.
Everything About Cities pt. 6
The southernmost small military town, which is not distinguished by a large number of attractions, with a checkpoint located at the entrance. All points of interest are located in the middle of the town, while to the west and east of the center, there are a large number of residential houses where weapons and ammunition can be found.


Community Center March-Ridge
A two-story community center with numerous rooms. The main and most useful rooms in this building include the library on the second floor, where you can find all the necessary literature to improve your skills, and a gymnasium. In the storage room of the gymnasium, you can find sports equipment.


March-Ridge School
This school, in our subjective view, is one of the most aesthetically pleasing educational institutions in the game. In this modest town's school, you won't find a gymnasium or a library - all of that can be found in the community center, as mentioned above. Otherwise, the loot is the same as in other schools in the Knox County: office supplies, crafting items, books, electronics (for disassembly and skill improvement), and food. School lockers may contain school backpacks, food, pens, pencils, some clothing, and electronics, while in the utility room, you can find tools, and in the staff room and cafeteria, there's food and ingredients for dishes.

Near March-Ridge School, just like near Riverside School, you can find a "box" or storage area where tools and crafting/repair items for items may spawn.


Nourish Food Mart and 24-hour Essential Gas Station
The only supermarket in town where you can find fruits, vegetables, dairy products, desserts, meat, cooking ingredients, and non-perishable food items. In the storage area, you can find additional supplies of food that haven't been put on the shelves yet.

Adjacent to the supermarket is a gas station, where in the main hall and storage room, you can find cans, food supplies, cigarettes, matches, lighters, magazines, and maps. As is often the case, this gas station has four gasoline pumps.


Post Office
One of the two main sources of books in the town, the other being the community center. The post office in March-Ridge occupies a fairly large area. The most valuable loot here is books, which can be found on the shelves in the room with the garage door.


Hit Vids!
A VHS cassette store, also located in the town of March-Ridge, where you can find a plethora of video materials to enhance your skills. The cassettes are located in both the main and auxiliary rooms.


Movie theater
The movie theater is a completely unremarkable place in terms of loot, but for the sake of interest, you can visit this location. On the first floor, there are two movie theaters, and on the second floor, there are movie projectors, which can help you expand your collection of unique items.


Bar
A modest establishment where the residents of the military town can relax or play billiards. Behind the bar counter, you can find alcohol of various strengths.


Knox Military Apartments
The main reason one might come to March Ridge is the military apartments. If you've found a map with notes from March Ridge marking these apartments with a note saying "Survivor Center. Kill zombies along the way and get bonuses!", all containers will be filled with loot as in boarded-up houses: backpacks, medicine, melee and firearms, ammunition, armor and clothing, plenty of food, tools, and crafting items. The building consists of four floors, each containing residential rooms. This place can rightfully be characterized as a "golden residential."

But be careful, as it's easy to get lost or panic in the narrow corridors when encountering a large number of zombies. Always have a retreat plan, as the character's life is more important than loot, which will remain untouched. And remember: if zombies corner you in a room, you can jump from the second floor, but it's highly desirable for the character not to be overloaded. Also, you can carry a hammer, nails, and a ragged rope to safely exit buildings through windows.

West Point is a large city on the banks of the Ohio River, the closest settlement to Louisville. It is considered the most challenging starting point due to the huge number of zombies in it. However, this difficult start can reward you with a large amount of loot. West Point is home to many shops of various kinds, one of the largest police stations, as well as a gun store.


The West Point wagon
The West Point Train Station is a landmark of West Point, encountered by everyone entering the city from the eastern part. It's not particularly noteworthy in terms of loot, just a local attraction. And in real West Point, there is also this train station.


West Point School
Consists of two floors and has a gymnasium where you can find sports gear and baseball bats. The school also has a medical office with corresponding supplies. In the classrooms on the first and second floors, you can easily find stationery, crafting items, books, electronics (for disassembly and the Electronics skill), and food. School lockers may contain school backpacks, food, pens, pencils, some clothing, and electronics. In the utility room, you can find tools, while in the teacher's lounge and cafeteria, there's food and ingredients for dishes.


Thunder Gas Station
Consists of one rundown building with familiar contents: a sales area with goods, a utility room with tools, and a restroom. Additionally, on the station's premises, you can find two gas pumps, which you can use to refuel your vehicle or fill up containers/bottles.


EnigmaBooks
Is the only library in this large city. It consists of a single room where you can find stationery items and all educational materials: books for skill development and useful magazines.
Everything About Cities pt. 7
West Point Police Station
The largest police station among all initial towns - there's plenty of space to move around. But be careful when exploring this place, as the police station is located in the city center, which is teeming with hordes of walking dead. The contents are typical: the most coveted loot includes weapons, bags, and police uniforms. Additionally, you can find matches, lighters, cigarettes, stationery supplies, vitamins, a holster, and sometimes a pistol in the desks. In the backyard, there is a parking lot where you might come across a patrol car.


The Drake Bar
A cultural establishment where alcohol flows abundantly. Behind the bar counter, you can find a large variety of alcohol, snacks, cigarettes, matches, and lighters. In the kitchen, there is ready-made food and ingredients for dishes, while in the utility room, you may find tools or cleaning supplies. There is also an emergency exit in the utility room.


Car Fix-Ation
A maintenance station located in the center of West Point. Here you can find tools, automotive mechanic courses, car parts, tires, batteries, cans, and maps.


Twiggy's Bar
The first floor consists of a hall with tables and chairs, a bar counter, a restroom, and a storage room with precious alcohol supplies that didn't make it to the front rows! The second floor is divided into an identical hall with tables and chairs and a billiard table. This drinking establishment is suspiciously close to the gun store, so be cautious when visiting, try not to encounter an armed local drunk!


Guns & Ammo
Located in the northeast part of the city, near the two-story wooden bar, this gun store is protected by iron bars, but that's certainly not a problem if you're determined. You can get rid of the obstacle in various ways (see the first guide), but we strongly advise getting a sledgehammer and destroying the bars. Be cautious, as there's only one entrance and exit in the building. Inside, you'll find ammunition, weapons, and magazines in the main hall and storage room, so loot carefully!


Gigamart
The largest source of food in the city. On the first floor, you'll find shelves stocked with non-perishable food items, cooking ingredients, fresh baked goods, meat, and vegetables (grab them before they spoil). Additionally, remaining products that couldn't fit in the main hall are stored in the warehouse. The second floor houses office spaces. Come with empty backpacks and bags!


Tool Shop in Downtown West Point
A hardware store in West Point where you can find all the necessary tools and supplies for building a house or fortifications.


Garage Complex in East West Point
A location where you can find many useful items in the garages, including furniture, car parts, clothing, generators, and more.


Factory in East West Point
A large location where you can find plenty of tools and materials for construction and welding. Nearby, there is a parking lot where you can find drivable vehicles.


Gas Station Fossoil in Southeast West Point
A standard gas station consisting of four fuel pumps with a canopy, providing shelter from the rain while refueling your vehicle. The building is divided into a convenience store area offering food, water, magazines, cigarettes, and other items, two restrooms, and a utility room where tools and cleaning supplies can be found.

On the premises of the gas station, there is a car wash, which may harbor zombies, so be cautious!


Tool Shop and Auto Repair Shop in East West Point
A large tool shop located in the eastern part of West Point, where you can find all the necessary tools and literature to develop your skills. Adjacent to the shop is a large auto repair station, where you can find a wide variety of car parts and tools in the main hall and on the warehouse. We highly recommend visiting this place!


Picnic Spot in South West Point
A relatively remote location from the city, which could serve as a decent base. The only downside is the road, which over time becomes overgrown with bushes, making it difficult for vehicles to pass. Upon arrival, you may encounter quite a few walkers, so don't expect a warm welcome. It's worth noting that zombie tourists spawn around this area, and they may have hiking and camping backpacks.


Three Houses by the Lake in the Northwest of West Point
A quite common base location, and it's not hard to see why: this spot offers you three luxurious houses by the lake and riverbank, away from the dangers of the city, with an indestructible fence and an asphalt road leading to them. Upon arrival, you may encounter a couple of zombies in the houses, but nothing more. The only thing missing here is a nearby source of gasoline, so be prepared to stock up on fuel.


Veteran Homes
Both are quite close to each other. The first one is northeast of the school, next to it, and the second one is in the same direction but a bit further. The first house has only one military crate, while the second one has two. The standard military loot includes ammunition, military clothing, military backpacks (first seen during the photo report), and so on.

Moodles pt. 1
Let's start with what moodlets are in the first place. Moodlets, also known as states, are icons representing the character's mood, appearing on the right side from time to time depending on various conditions, whether it's hunger, sadness, pain, overheating, etc. Moodlets have several degrees:

Positive (currently available only for the Overfed state)
Icon
Description
The first and initial stage of the positive effect. Provides small buffs.
The second stage of the positive effect. Provides slightly more noticeable buffs.
The third stage of the positive effect. Provides significant buffs.
The fourth and maximum stage of the positive effect. Provides the maximum possible buff. Nowhere to go further.
Negative
Icon
Description
The first and most insignificant stage of moodlets. Provides minor debuffs or none at all.
The second and moderate stage of moodlets. Gives more noticeable debuffs. A rather unpleasant stage, but not too disruptive compared to subsequent ones.
The third and strong stage of moodlets. Provides significant debuffs that should be addressed before the situation worsens.
The fourth and final stage of negative moodlets. Maximum strong debuffs, in half of the cases slowly (and sometimes quickly) leading to a lethal outcome. If there is a chance to get rid of them - do it immediately.

Endurance
Tired? Get some rest!
Stage
Description
1. Moderate Exertion
"Take a break."
The character is becoming exhausted. 50% decreased melee damage. 7% decreased attack speed. 10% increased chance to trip when run/sprint vaulting a low fence. 5% less chance to climb tall fences. 19% slower walking/running/sprinting speed. Occurs when 25% of total endurance has been used.
2. High Exertion
"Can barely jog."
The character is exhausted. 80% decreased melee damage. 14% decreased attack speed. 20% increased chance to trip when run/sprint vaulting a low fence. 10% less chance to climb tall fences. 37% slower walking/running speed. Sprinting disabled. Occurs when 50% of total endurance has been used.
3. Excessive Exertion
"Can barely walk."
The character is highly exhausted. 90% decreased damage. 21% decreased attack speed. 30% increased chance to trip when run/sprint vaulting a low fence. 15% less chance to climb tall fences. 56% slower walking speed. Running and "power-walking" disabled. Exercise disabled, and will be ceased upon reaching this level of exertion. Occurs when 75% of total endurance has been used.
4. Exhausted
"Can barely move."
The character is thoroughly exhausted. 95% decreased damage. 28% decreased attack speed. 40% increased chance to trip when run/sprint vaulting a low fence. 20% less chance to climb tall fences. 75% slower walking speed. The character will no longer be able to swing the sledgehammer. Occurs when 90% of total endurance has been used.


Tired
Do you want to sleep? Get some sleep!
Stage
Description
1. Drowsy
"Could do with a lie-down."
The character is slightly fatigued. 50% decreased melee damage. Vision cone starts to narrow. Endurance regeneration greatly reduced. Occurs when fatigue is above 60%.
2. Tired
"Awareness reduced."
The character is exhausted. 80% decreased melee damage. 14% decreased attack speed. 20% increased chance to trip when run/sprint vaulting a low fence. 10% less chance to climb tall fences. 37% slower walking/running speed. Sprinting disabled. Occurs when 50% of total endurance has been used.
3. Very Tired
"Awareness severely reduced."
The character is very fatigued. 90% decreased melee damage. Vision cone and awareness radius significantly narrower. Endurance regeneration now impractically slow. Occurs when fatigue is above 80%.
4. Ridiculously Tired
"So tired. So desperately, inhumanly tired."
The character is extremely fatigued. 95% decreased melee damage. Vision cone and awareness radius compromised. Endurance regeneration entirely stopped. Occurs when fatigue is above 90%.
Moodles pt. 2
Thirsty
Thirsty? Now is the time to quench it!
Stage
Description
1. Slightly Thirsty
"Dry Mouth."
The character has gone a few hours without water, assuming no extreme temperatures. No effects yet. Occurs when thirst is above 13%.
2. Thirsty
"Dehydrated."
The character's growing weak from thirst, after roughly half a day without water. Carrying Capacity reduced by 1 point. Body heat generation slightly increased.
3. Parched
"Feeling faint and dizzy."
The character is even weaker after almost a day without water. Carrying Capacity reduced by 2 points. Body heat generation further increased. Occurs when thirst is above 70%.
4. Dying of Thirst
"Desperate for water."
The character's suffering dangerous dehydration, over a day since their last drink. Carrying Capacity reduced by 2 points. Body heat generation moderately increased. Health slowly decreases until the character either dies, or quenches their thirst. Occurs when thirst is above 85%.

Hungry
Are you hungry? Eat! Not hungry? Don't eat...
Stage
Description
1. Peckish
"Could do with a bite to eat."
The character is beginning to feel hungry. No effects yet. Occurs when hunger is above 15%.
2. Hungry
"Could eat a horse right now."
The character is hungry, having not eaten for the better part of a day. Carrying Capacity reduced by 1 point. Body heat generation slightly decreased. Healing speed reduced by 35%. Occurs when hunger is above 25%.
3. Very Hungry
"Reduced strength and healing."
The character is very hungry, having not eaten for more than a day. Carrying Capacity reduced by 2 points. Body heat generation further decreased. Healing speed reduced by 60%. Occurs when hunger is above 45%.
4. Starving
"Health now just falling away..."
The character is extremely weak and hungry. Body heat generation moderately decreased. Carrying Capacity reduced by 2 points. Health slowly decreases until the character either dies, or consumes enough food to stop starving. Occurs when hunger is above 70%.

Positive Hunger Effects
Having any positive hunger moodle will increase the character's Carrying Capacity by 2 points. The player will also regain health faster. The buffs last only a short time, requiring constant nourishment to maintain them.
A character who goes to sleep with any positive hunger moodle may wake mid-sleep from a night terror.

Stage
Description
1. Satiated
"Gnawing hunger entirely absent."
The character is not hungry, for now. The player heals faster and their strength is increased.
2. Well Fed
"Tummy full. Goodness is making its way through your system."
The character is full. The player heals faster and their strength is increased.
3. Stuffed
"Stomach contented. Health and strength aided."
The character is full and energized. The player heals faster and their strength is increased. The player can't eat anymore.
4. Full to Bursting
"Couldn't take another single, solitary bite."
The character is completely full and will not be hungry for a while. The player heals faster and their strength is increased. The player can't eat anymore.

Panic
You scared? BOOOOOO!
Stage
Description
1. Slight Panic
"Do your best to remain calm"
1.3% decreased critical chance.
2. Panic
"Accuracy reduced"
2.6% decreased critical chance. Melee weapons damage reduced by 0.1. The character will stand up faster from a sitting position.
3. Strong Panic
"Accuracy severely reduced"
3.9% decreased critical chance. Melee weapons damage reduced by 0.2. Guns deal 0.4 less damage. At aiming 6, this damage penalty is removed. The character will stand up faster from a sitting position.
4. Extreme Panic
"Accuracy and vision severely reduced"
5.2% decreased critical chance. Melee weapons damage reduced by 0.3. Guns deal 0.6 less damage. At aiming 6, this damage penalty is removed. The character will stand up faster from a sitting position, and his vision cone will become narrower.

Pain
Oh girl. Being alive is pain.
Stage
Description
1. Minor Pain
"Feeling slight pain."
The character hurts somewhat. 5% increased chance to trip when run/sprint vaulting a low fence.
2. Pain
"Speed and accuracy slightly reduced."
The character hurts enough to have their abilities reduced. 10% increased chance to trip when run/sprint vaulting a low fence. Movement, Melee damage or Attack speed slightly decreased depending on the spot of the injury. Sleeping disabled.
3. Severe Pain
"Speed and accuracy reduced."
The character is suffering from considerable pain. 15% increased chance to trip when run/sprint vaulting a low fence. Movement, Melee damage or Attack speed moderately decreased depending on the spot of the injury.
4. Agony
"Speed and accuracy severely reduced."
The character is struggling with extreme pain. 20% increased chance to trip when run/sprint vaulting a low fence. Movement, Melee damage or Attack speed severely decreased depending on the spot of the injury. Exercising disabled.
Moodles pt. 3
Bleeding
Is it bleeding? Tie it up!

A character is bleeding from zombie bites or other wounds. Bandage the wounds with bandages, plasters or a piece of cloth. The severity of the wound and its location determine the rate of health loss. Though neck wounds (scratches, lacerations, burns and deep wounds) do not cause heavy or excessive bleeding, they still result in very rapid health loss.
Zombies can track a bleeding character, so bandage yourself up as quickly as possible.
Stage
Description
1. Minor Bleeding
"Bandage required."
The character has at least one bleeding wound. Slow health loss over time if left unchecked. This stage of bleeding can be temporarily held in check by being fed. 75% Health.
2. Bleeding
"Strength and speed reduced."
The character has at least two bleeding wounds. Moderate health loss over time if left unchecked. Carrying Capacity reduced by 1 point. 50% Health.
3. Severe Bleeding
"Strength and speed severely reduced."
The character has at least three bleeding wounds. Serious health loss over time if left unchecked. Carrying Capacity reduced by 1 point. 25% Health.
4. Massive Blood Loss
"Death imminent."
Massive bleeding from four or more wounds that will lead to death unless dealt with immediately. Carrying Capacity reduced by 1 point.

Injured
Injured? Oops...
Stage
Description
1. Discomfort
"Something doesn't feel right..."
No additional effects yet. Occurs when health is below 80%.
2. Injured
"Strength and speed reduced."
Carrying Capacity reduced by 1 point. Occurs when health is below 60%.
3. Severe Injuries
"Strength and speed severely reduced."
Carrying Capacity reduced by 2 points. Occurs when health is below 40%.
4. Critical Injuries
"Not going gently into that good night..."
Carrying Capacity reduced by 3 points. Occurs when health is below 25%.

Heavy Load
Overloaded? Don't carry everything with you!
Stage
Description
1. Fairly Heavy Load
"Carrying a little too much."
The character is mildly encumbered. 13% increased chance to trip when run/sprint vaulting a low fence. 5% less critical chance. 7% less attack speed. 8% less chance to climb tall fences. 19% slower walking/running/sprinting speed. Endurance recovery decreased. The chance of blocking zombie frontal attack is reduced by 2%.
2. Heavy Load
"Movement speed reduced."
The character is encumbered. 26% increased chance to trip when run/sprint vaulting a low fence. 10% less critical chance. 14% less attack speed. 16% less chance to climb tall fences. 37% slower walking/running speed. Sprinting disabled. Endurance recovery severely decreased. The chance of blocking zombie frontal attack is reduced by 4%.
3. Very Heavy Load
"Movement speed highly reduced."
The character is very encumbered. 39% increased chance to trip when run/sprint vaulting a low fence. 15% less critical chance. 21% less attack speed. 24% less chance to climb tall fences. 56% slower walking/running speed. Running disabled (can only "power-walk"). Endurance decreases slowly while moving, endurance recovery stops entirely, and the character will take damage gradually until reaching 75% Health. The chance of blocking zombie frontal attack is reduced by 6%.
4. Extremely Heavy Load
"Can't take much more! Movement compromised."
The character is extremely encumbered. 52% increased chance to trip when run/sprint vaulting a low fence. 20% less critical chance. 28% less attack speed. 32% less chance to climb tall fences. 75% slower walking speed. Endurance decreases at a moderate rate while moving, endurance recovery stops entirely, and the character will take damage until at 75% Health. The chance of blocking zombie frontal attack is reduced by 8%.

Bored
Bored? Have fun!
Stage
Description
1. Getting Bored
"Occupy yourself, or seek entertainment."
Occurs when boredom is above 25%.
2. Bored
"In danger of becoming unhappy."
The character is bored. Unhappiness rises at a slow rate. Occurs when boredom is above 50%.
3. Very Bored
"High chance of becoming unhappy."
The character is highly bored. Unhappiness rises at a moderate rate. Occurs when boredom is above 75%.
4. Extremely Bored
"Very high chance of becoming unhappy."
The character is incredibly bored. Unhappiness rises quickly. Occurs when boredom is above 90%.
Moodles pt. 4
Unhappy
Sad? Cheer up!
Stage
Description
1. Feeling a little sad
"Find a way to raise your mood."
Timed actions slowed by ~7.4%. Occurs when unhappiness is above 20%.
2. Getting a tad weepy
"Seek some excitement or human contact."
Timed actions slowed by ~13.7%. Occurs when unhappiness is above 45%.
3. Depressed
"Ravaged by mourning and desperation."
Timed actions slowed by ~19.6%. Occurs when unhappiness is above 60%.
4. Severely Depressed
"Find a way to forget reality."
Timed actions slowed by ~26.5%. Occurs when unhappiness is above 80%.

Drunk
Drunk? Let's have another round!
Stage
Description
1. A Bit Tipsy
"Downed some booze"
Occurs when drunkenness is above 10%.
2. Inebriated
"Co-ordination slightly impaired."
Occurs when drunkenness is above 30%.
3. Plastered
"Co-ordination impaired."
Occurs when drunkenness is above 50%.
4. Utterly Shît-Faсеd
"Iss you an' me 'gainst the wurld. I love you. I LOVE YOU."Occurs when drunkenness is above 70%.

Wet
Wet? It's time to warm up by the fire!
Stage
Description
1.Damp
"Slightly damp. Rain, or sweat?"
The character is slightly wet from being in the rain for too long, or from overexertion. No effects yet.
Occurs at 15% total body wetness.
2. Wet
"Sweatier, or even more rained on?"
The character is somewhat wet from being in the rain for too long, or from overexertion.
Occurs at 40% total body wetness.
3. Soaking
"Chance of catching a cold."
The character is quite wet from being in the rain for too long, or from overexertion, and may become sick as a result.
Occurs at 70% total body wetness.
4. Drenched
"High chance of catching a cold."
The character is very wet from being in the rain for too long, or from overexertion, and is likely to become sick as a result.
Occurs at 90% total body wetness.

Has a Cold
Has a Cold? Heal and get well!
Stage
Description
1. Runny Nose
"Occasional sneezing."
The character has a small chance of sneezing or coughing.
Occurs when a cold reaches 20% strength.
2. The Sniffles
"Prone to sneezing."
The character may sneeze or cough more frequently.
Occurs when a cold reaches 40% strength.
3. You Have A Cold
"Sneezing and coughing. Speed and healing reduced."
The character sneezes and coughs often, making avoiding zombies difficult.
Occurs when a cold reaches 60% strength.
4. You Have A Nasty Cold
"Speed and healing now severely reduced."
The character sneezes and coughs continuously, likely attracting zombies constantly unless in a remote area or indoors.
Occurs when a cold reaches 80% strength.

Hypothermia
Are you cold? Warm yourself up!
Stage
Description
1. Chilly
"It feels a bit nippy around here..."
The character is starting to become cold. No effects yet. Occurs when core body temperature is below 36.5 °C.
2. Cold
"You need to find ways to keep warm."
The character is getting colder. 34% decreased attack speed. Moderately decreased walking/running speed. Occurs when core body temperature is below 35 °C.
3. Freezing
"Man alive. It is SO cold."
The character is very cold. 67% decreased attack speed. Significantly decreased walking/running speed. Occurs when core body temperature is below 30 °C.
4. Hypothermic
"Body and mind obsessed by the cold."
The character is extremely cold. 90% decreased attack speed. Severely decreased walking/running speed. Slowly loses health until at 1% Health. Occurs when core body temperature is below 25 °C.

Windchill
Wind? Dress for the weather!
Stage
Description
1. Slight win
"It's feeling 5 to 10 degrees colder than it actually is."
2. Uncomfortable windchill
"It's feeling 10 to 15 degrees colder than it actually is."
3. Freezing windchill
"It's feeling 15 to 20 degrees colder than it actually is."
4. Horrific windchill
"It's feeling more than 20 degrees colder than it actually is."
Moodles pt. 5
Hyperthermia
Overheated? Cool down!
Stage
Description
1. Unpleasantly Hot
"Consider taking off clothing. Thirst increased."
The character is somewhat hotter than normal. Their thirst will increase slightly faster. Occurs when core body temperature is above 37.5 °C.
2. Overheated
"Thirsty. Sweaty. Over-exposed."
The character is quite a lot hotter than usual. Faster thirst and tiredness rate. 34% decreased attack speed. Slightly reduced movement speed. Occurs when core body temperature is above 39 °C.
3. Sunstruck
"Nauseous, unable to concentrate and desperate for liquids."
The character is very hot. Faster still thirst and tiredness rate. 67% decreased attack speed. Moderately reduced movement speed. Occurs when core body temperature is above 40 °C.
4. Hyperthermic
"Delirious from heat stroke and exposure. Severely endangered."
The character is far too hot. Significantly faster thirst and tiredness rate. Small reduction in awareness. 90% decreased attack speed. Severely reduced movement speed. The character will lose health very slowly. Occurs when core body temperature is above 41 °C.

Sick
Are you nauseous? Prepare for your fate...
Stage
Description
1. Queasy
"Take things easy."
The character is beginning to feel ill. Mildly increased body temperature generation. Health starts to decline if it's zombification or poisoning. Occurs when sickness is above 25%.
2. Nauseous
"Strength and healing reduced."
The character is unwell. Carrying Capacity reduced by 1 point. Moderately increased body temperature generation. Moderately slower healing if it's due to bad food or corpses. Health continues to decrease if it's zombification or poisoning. Occurs when sickness is above 50%.
3. Sick
"Strength and healing severely reduced."
The character is gravely sick. Carrying Capacity reduced by 2 points. Further increased body temperature generation. Much slower healing if it's due to bad food or corpses. Health reaches Severe Damage levels if it's zombification or poisoning. Occurs when sickness is above 75%.
4. Fever
"Increasing danger of death."
The character is weak and hyperthermic. Carrying Capacity reduced by 3 points. Significantly increased body temperature generation. Health declines somewhat slowly if it's due to bad food or corpses. Health reaches Critical or Highly Critical Damage levels if it's zombification or poisoning. Occurs when sickness is above 90%.

Stressed
Stress? Relax!

Stress appears when a character is potentially infected, surrounded by zombies, covered in blood with the "hemophobia" trait, wakes up from a night terror, or hasn't smoked cigarettes in a while with the "smoker" trait. It can be treated by smoking cigarettes, reading entertaining literature, and distancing oneself from zombies. This condition is often accompanied by sickness, indicating the character's fear of infection or death.
Stage
Description
1. Anxious
"On edge."
The character suffers from minor stress. No effect yet. Occurs when stress is above 25%.
2. Agitated
"Nervous and jumpy."
The character is noticeably stressed. Melee and ranged damage, reduced by 0.1. Unhappiness rises slowly. Occurs when stress is above 50%. This is the usual cap for Smokers who haven't had a cigarette.
3. Stressed
"Sweaty palms. Gnawing fear."
The character is highly stressed. Melee and ranged damage, reduced by 0.2. Unhappiness rises moderately fast. Occurs when stress is above 75%.
4. Nervous Wreck
"Terrified."
The character is extremely stressed. Melee and ranged damage, reduced by 0.3. Unhappiness rises quickly. Occurs when stress is above 90%.

Zombified
What? Brains? You ended up being one of them!
Sudden desire to eat people.
A character died after being infected with a zombivirus.

Dead
Dead? Finita la comedia, mon ami....
High chance of becoming rat food. Not the worst ending.
The character is dead.
Foraging pt. 1
It's worth noting that moodlets affect foraging. Hunger increases foraging efficiency up to 50% (only for food). Fatigue and sleepiness reduce foraging efficiency to 75%. Panic and stress reduce foraging efficiency to 95%. Pain, nausea, cold, and intoxication reduce foraging efficiency to 95%.

Berries
Studying berries, I came to an unpleasant conclusion for myself: the toxicity of berries, although dependent on the season, is still random, except for six types: Holly, Holly Mutant, Beautiful Plum, Blackberry, Blueberry, and Rose Hip. All of them have their own principle that does not depend on the randomness factor.

So, Holly - a bright red berry with sharp leaves. It is seasonal, toxic in winter, edible in autumn. It was not recorded in forests in summer and spring. It is not very common, given out in quantities of 1-3, depending on the level of foraging.




Holly Mutant - also a berry from the Holly family, represents a bunch of red berries. Holly Mutant is edible at all times of the year. It is predominantly found in winter, less often in other seasons. It is given out in quantities of 1-5 depending on the foraging level, satiety also varies depending on the foraging level, from 4 to 21 satiety.





Beautiful Plum - a large purple berry. Predominantly found in winter, less often in other seasons, like Holly Mutant. Edible at all times of the year. Saturation and quantity vary depending on the foraging level, just like Holly Mutant.





Technically, Rose Hips are not berries, both from the point of view of Zomboid and real botany. But for simplicity, I will include them here. Rose Hips are a food with no expiration date, allowing you to keep them in reserve. Since Rose Hips are not berries at all, they have no toxicity parameter. In simpler terms, Rose Hips technically cannot be toxic. When focusing on the "Berries" category, the chance of finding Rose Hips will not be increased, as it does not belong to this category. Saturation and quantity vary depending on the foraging level, following the same principles as other berries.





Blackberry - a well-known sweet berry. I think there is no need to say that it is non-toxic, as in reality. Unlike other berries, it is much less common. Saturation and quantity also vary depending on the foraging level.





Blueberry - another familiar berry. Non-toxic. Also rarely found, like blackberry. Saturation and quantity vary depending on the foraging level.

MEDICINE

Starting from level 3-4 foraging skill, you can gather various medicinal plants that will help you survive. They can be found even without the Foraging Journal, but the chances will be lower. Currently, there are seven of them.
P.S. Some data may be outdated, as they were taken from the wiki.

Sticky Sage - Helps alleviate pain. In the wild or in the absence of any other pain relievers, this plant will come in handy. It gives one unit of satiety and has a calorie count of 0.1 units. Reduces the pain parameter by 7 points.



Roadside Mallow - Eases cold symptoms. Cough and runny nose won't disappear, but they will occur less frequently for some time. It gives one unit of satiety and has a calorie count of 0.1 units. Reduces the cold parameter by 5 points.




Ginseng - Restores stamina. Ginseng is the only item in vanilla that can affect the stamina parameter. It gives one unit of satiety and has a calorie count of 0.1 units. Reduces fatigue by 2 points. A very useful plant.




Lemon Grass - Cures food poisoning. Perhaps the most useful and well-known medicinal herb. If the character's health starts to decline when eating poisonous and/or rotten food, eat this herb. This way, you can even survive taking bleach (why you would want to do that, I don't know, but it's possible). The principle is that you cannot eat a bunch of grass at once; you need to eat it gradually. Roughly speaking, it has a cooldown. It gives one unit of satiety and has a calorie count of 0.1 units.




Wild Garlic Poultice - Helps fight infection. Can be eaten as is, but besides 1 unit of satiety, wild garlic gives nothing. To make a poultice, you need the Herbalist perk or the Herbalist Journal.




Plantain Poultice - Allows faster wound healing. Cannot be eaten. To make a poultice, you need the Herbalist perk or the Herbalist Journal.




Yarrow Poultice - Helps heal fractures faster. Cannot be eaten. To make a poultice, you need the Herbalist perk or the Herbalist Journal.


Wildlife

Finding a frog is a rather rare occurrence. You can gut it with any knife. The peculiar thing about a dead frog is that it doesn't spoil in its ungutted state. After gutting the frog, you'll get frog meat, which can be added to dishes and cooked.





At higher levels, you'll be able to find bird eggs, which, apart from their appearance, are no different from regular eggs. They can also be cooked and added to dishes.





Cockroaches can be found not only in cabinets and trash bins but also on the ground through foraging. They can be eaten, restoring 5 satiety when raw, 6 satiety when cooked, and 2 satiety when burnt. Consuming them adds 20 points of sadness when raw or cooked, 40 sadness and 20 boredom when burnt, and may also cause nausea. They can be used as bait for fishing and as bait for small birds in trapping.





Crickets can only be found through foraging. Satiation restoration parameters are similar to cockroaches, but they have fewer calories, protein, and fat. They can also be used as bait for fishing and for small bird trapping.





Grasshoppers can only be found through foraging. Satiation restoration parameters are similar to other insects. They can be used as bait for fishing and for small bird trapping.
Foraging pt. 2
There are 4 types of caterpillars you can find, they differ only in appearance. They restore satiety the same way as other insects. However, unlike those described above, they have 27.55 units of protein and 20.24 units of fat, which is quite decent for insects. They can be used as bait.





Centipedes come in two different colors, but they are indistinguishable in terms of gameplay. Unlike many other insects, they can cause nausea when eaten raw. They have a nutritional value of 60 calories and 15 protein. They can be used as bait.





Millipedes also come in two colors and, like centipedes, can cause nausea when eaten raw. They have a nutritional value of 60 calories and 15 protein. They can be used as bait.





Termites are insects with the lowest nutritional value. They provide 1 satiety in both raw and cooked form. They do not provide satiety when burnt. They can be used as bait.





Woodlice are also the least satiating insects, with even lower nutritional value than termites. They cannot be cooked. They can be used as bait.







In general, during foraging, you can find almost anything, and describing everything would take a very long time. You can find vegetables (potatoes, carrots, broccoli, onions, etc.), fruits (lemon, lime, cherry, grapefruit, etc.), carcasses of dead squirrels, rats, and rabbits, wild herbs (thyme, parsley, basil, etc.), bullets, junk, magazines, and 'forest treasures' (whatever that means). I once even found a plush Spiffo in the woods, a mountaineering backpack in the park, and a backpack in the forest thicket. If you're interested in a full list of everything you can find, I recommend checking the wiki[pzwiki.net]

Gallery
This section consists of our photos and videos. Enjoy watching them!













































































Conclusion
Originally posted by Wiscas:
Such an immense effort has been put into this... It's the longest guide in my entire "writing" career. And I had the privilege of working shoulder to shoulder with my faithful comrade on this project. This guide, by the feel of it, is several times larger than the first one, and I hope it resonates with you as much as the previous. Cheba, over to you.

Originally posted by cheba:
I can't deny that the effort was truly titanic. Personally, it was an interesting experience for me, and I wish you an enjoyable gameplay. How your character meets their end depends on your knowledge, experience, and, of course, luck. Don't be too impressionable, as the only certainty is the «Story of Your Death».

p.s. I'll finish the section labels later, I'm tired a little bit. (с) Wiscas
4 Comments
Slayer Force 19 Apr @ 1:33am 
Thanks for the information , i have like something 200 hours but even However, I learned some new information good job:goldBC:
󠁳⁧⁧ 𝗚 𝗠 𝗙 𝗫  [author] 6 Mar, 2024 @ 8:21pm 
Thank you for your feedback. The work is done so that beginners and even professionals can learn a lot of new things.
Pacoradon 6 Mar, 2024 @ 1:58pm 
Absolutely amazing job! Might not be as useful for players which have put some amount of hours into this game, but I'm sure it'd be really useful for newbies. The aesthetics are dope as well. One tip, tho, In the category of sections "Everything about cities", you should put some information about what city (ex. riverside) it is about, it would make it easier to read, because as for now the sections are mostly useless. :5dollar:
󠁳⁧⁧ 𝗚 𝗠 𝗙 𝗫  [author] 25 Feb, 2024 @ 7:47am 
[Notification] Hey! Thank you for finishing this or going to the comments section! The work has been titanic, but now it's a bit about something else.

Please follow the community rules and don't spam! Insulting is forbidden, be polite to everyone.

Thank you for listening! Have Fun! -「Göring|ᴬˡˡ⁷」