Garry's Mod

Garry's Mod

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Pseudomod (HL2 Custom Campaign)
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
640.061 MB
3 Feb, 2024 @ 9:33pm
4 Feb, 2024 @ 3:09pm
2 Change Notes ( view )

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Pseudomod (HL2 Custom Campaign)

In 1 collection by jangwmpt7
My Personal GMOD Campaign Collection
333 items
Description
Do you want a campaign that has a bit of everything - I mean EVERYTHING, ranging from various genres (such as action, adventure, and thriller), to gameplay aspects (such as combat, driving, and puzzle elements), to settings (such as escaping the kidnapper's mines, racing through the canyons, infiltrating the Banshee Prison, and even taking the fight to outer space)? Well, this port is the right one for you!


WARNING: I am an amateur GModder, since I have only very basic knowledge of Hammer, which means that this campaign port is by no means perfect and has some kinks here and there. This would affect your overall experience with it, but they shouldn't stop you from completing it. Any feedback is appreciated.

ALERT: The crane on the third map (map3), where you would use it to move a container in order to create a path between the gray container on one side and the tilted-upwards red container on the other side to a place where one of the three gears (used to get the elevator working) is, is broken, so don't feel bad noclipping to that place to pick it up. Alternatively, if you are skilled enough, sprint and jump from the top of the gray container to the top of the tilted-upwards red container, then simply run to that place to pick the gear up.

WARNING #2: The fight with the kidnapper clones (each portrayed by Father Grigori) during the mushroom trip sequence can be challenging, as each of them have the ability to drain your health in the matter of seconds. As such, don't feel bad using SWEPs against them, or turn on god mode.

ALERT #2: In the seventh map (map6b), the tightrope you are supposed to walk on in order to get across over the radioactive lake in the canyons is broken, meaning that you'll always fall through it no matter how hard you try. For that, just noclip from the point where the tightrope begins to the next point where it ends, and then continue.

WARNING #3: On the 12th map (map11), after exiting the spillway via a waterfall, I'd advise against destroying the gunship before you reach the cache of RPG rounds and the RPG itself inside the white tower. Destroying the gunship before that point may break the map.

WARNING #4: When you manually load the 13th map (map12), you would be inside the train that does not move at all nor you can escape it without noclipping. Just noclip to the point where the train tracks end before the Banshee Prison (but not before spawning yourself some weapons since you don't automatically equip them right as you spawn), then continue.

ALERT #3: When you manually load the 15th or 17th map (map13 or map15, respectively), you would spawn right near the spawn-camping enemies that can gun you down right after you spawning. Since you would not be automatically equipped with any weapon upon spawning, not even the super gravity gun you would obtain in the 14th map (map12b), activate noclip, hide in the place where they cannot see or shoot you, spawn yourself at least a gravity gun (which turns into its super variant in these maps) and optionally some other weapons, then come back and kill the spawn-camping enemies as quick as possible.

WARNING #5: In the 16th map (map14), the space battle that takes place near the beginning of that map and before you hop aboard an enemy space station, can be very challenging, since the explosive barrels that fly towards you can be hard or even next to impossible to shoot down before they kill you. Once again, don't feel bad using SWEPs or turn on god mode.

WARNING #6: In the 17th map (map15), the sequence in the space station's core chamber, where you have to throw energy orbs to kill the stalkers that are controlling the hazardous lasers and then deactivate the power supply in the ceiling by extracting the orb out of it with a super gravity gun, is a pain to go through. There is a high chance that a stray energy orb would end up hitting and killing you when you least expected it, and you could barely control your flight as it is easier for you to be forced towards the station's core and hit the orb than to steady yourself under the power supply to extract the orb. If this is too much for you to handle, activate god mode (and noclip when you start flying upwards to the ceiling) for this sequence.

ALERT #7: This campaign addon may conflict with The Stanley Parable, since both the former and the latter share the same map names. For that, you have to dismount The Stanley Parable from GMOD before subscribing to and playing this addon, and you may remount The Stanley Parable only if you finish and unsubscribe from the addon.

DISCLAIMER: This custom campaign port has only been tested in sandbox singleplayer, with the only mods being tested with this map are MMOD effects, MMOD HL2 weapon replacements, MWB/TFA/TacRP SWEPs, Combine soldier model replacements, VManip addons, and HUD addons. Of course, you'd want to up the ante of fun in this campaign by (also) using other types of mods (such as more-complex addons like the ones that alter the NPCs' AI) and/or play the campaign in multiplayer, but stability is not guaranteed.

ANOTHER DISCLAIMER: This custom HL2 campaign is not mine, as I laid out its original information in the lower part of this description. If the original author wants me to take it down, I'll do so.


REQUIREMENTS:
Half-Life 2?


This campaign consists of 17 maps (18 if you count the bonus map), which are located in the "Other" category, and they go in order as shown below:
map1 (FIRST)
map2
map3
map4
map5
map6
map6b
map7
map8
map9
map10
map11
map12
map12b
map13
map14
map15 (LAST)
map16 (BONUS)


-----ORIGINAL CAMPAIGN INFORMATION----

Free singleplayer Game - Detailed story - Immersive gameplay - Interactive characters & Suprises (Half-Life 2 mod) Genre(Action, Thriller, Adventure, Driving, Combat, Puzzle, Racing, Mild Horror, Suspense) Adventure through sewers, creepy houses, forests, caves, mines, underground rivers, dockyard, deserts, boats, prisons, space robots. Drive and race hovercrafts and your desert buggy down the sewers and dangerous desert track. Pseudomod will give you multiple hours of quality singleplayer gameplay and enjoyment.

Author: ZebraJack

Original Link: https://www.moddb.com/mods/pseudomod
49 Comments
beet eater 6 hours ago 
fair, fair.
jangwmpt7  [author] 7 hours ago 
@beet_eater That NPC is Bossman. I haven't experienced the issue with him getting sniped from the last time I have tested this map, at least from what I remember, so it is likely your environment. I am currently busy right now, sorry.
beet eater 7 hours ago 
bald medic bald bastard who keeps getting sniped
jangwmpt7  [author] 7 hours ago 
@beet_eater What NPC?
beet eater 14 hours ago 
good until the npc keeps dying over and over again and force restarts your map
JayHog1992 6 Jun @ 6:02pm 
Hours into this for sure. Also had to noclip skip past some bits because the puzzle wasn't obvious enough or some script didn't run.
namie-amuro 23 May @ 6:31pm 
good
niko oneshot real 17 Apr @ 9:43pm 
I did have some moments where the script kinda broke, but otherwise it's not bad
WolfBite 27 Feb @ 11:05pm 
I really dont know what to say. This was actually one of the BEST campaigns i have ever played. Surprisingly worked great with all 532 addons i have too. Thanks for a great time! <3
Gamerade 3 Jan @ 10:36am 
Hey, dude this was the greatest gmod campaign I've ever played, the storyline, the betrayal the enemy placement the well done characters with their personalities. I'm not kidding I teared up when Bossman died, he was my favorite character. It took me around a whole day and a half to complete and I loved the puzzles and sections. Although I found the vecicle sections to suck but they were still fun. I love your campaign and I hope to see Bossman maybe return! (PS: I am wondering I can make a video on your mod. let me know if I can!)