Garry's Mod

Garry's Mod

62 ratings
Left 4 Dead 2 The Parish AI NODES
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Movie, Realism
File Size
Posted
583.546 KB
4 Feb, 2024 @ 12:09pm
1 Change Note ( view )

Subscribe to download
Left 4 Dead 2 The Parish AI NODES

In 2 collections by avast windows
Avast & Hammer Hugo AI NODES
19 items
zombu strelat lutat tarkov reliz eft arena brekaut
138 items
Description
If this don't work type ai_norebuildgraph 1 (in console)

Need Left 4 Dead 2 Content

Noded 5 maps:

c5m1_waterfront
c5m2_park
c5m3_cemetery
c5m4_quarter
c5m5_bridge
19 Comments
classic gamer 6 Jul @ 3:40pm 
Can you add AI nodes to the dead center maps. like the ones in the mall and streets. The barricades and map design could work really well for npcs.
LosCartuchos5566 18 Aug, 2024 @ 2:55pm 
@stupid_idiot :)

YOU STUPID! mount the game after purchasing it
LosCartuchos5566 18 Aug, 2024 @ 2:55pm 
LA P A R R O Q U I A
avast windows  [author] 17 May, 2024 @ 9:09am 
ну блять даже не знаю
stupid_idiot :) 16 May, 2024 @ 3:21pm 
how to get l4d2 content??
ElProDeVallekas 5 Feb, 2024 @ 3:16pm 
Thanks, how do I get out of this editing mode? I see the entire floor in various colors
Pyri 5 Feb, 2024 @ 2:14pm 
Then after setting the view distance, you now enter in nav_generate_incremental, and you'll be frozen, waiting for the generation process to complete, if you didn't set the max view distance to 1, you'll need to wait longer, it usually depends on the map size too. Then once it's all done, do nav_save, and you're all good to go.
Pyri 5 Feb, 2024 @ 2:14pm 
@ElProDeVallekas @avast windows

To generate a navmesh, you need to have nav_edit 1 on, enter in nav_mark_walkable, go around the map and do this again. You'll see this purple thing on the ground when you entered in the command.

You need to go around the map and do this because when you do a nav_generate_incremental, it will use a convar, nav_generate_incremental_range 2000, which this is a range of which it will genereate navmeshes around where those purple things are.

Once you're done, I would recommend setting nav_max_view_distance to 1. Because if you don't, then you'll be waiting for a long time to generate (it does take some bit to do it, but shouldn't be as long) since from what I've seen with nextbots, the visibility data doesn't really seem to affect them.

Cont.
ElProDeVallekas 5 Feb, 2024 @ 7:24am 
:(
avast windows  [author] 5 Feb, 2024 @ 7:23am 
idk how to navmesh works