MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Improved Markets
   
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1.100 MB
4 Feb, 2024 @ 5:07pm
6 Feb, 2024 @ 6:59pm
4 Change Notes ( view )

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Improved Markets

Description
Improves weapon availability; increases chances to find Rare Weapons; increases chances to find standard Rifles and Chemical Lasers; and increases chances to find both LosTech weapons and equipment.

(Currently in Beta.)

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Notable Changes:
- Black Markets in Industrial Hubs have been made to have randomly selected weapons be one Tier higher than in standard markets in Industrial Hubs
- RetroTech weapons (Chemical Lasers and Standard Rifles) have been made to be allowed to be considered Rare Weapons (when randomly selected) in Industrial Hubs, and in Black Markets (when they appear) within Industrial Hubs
- Increased range of potentially available weapons above Tier 0 in Industrial Hubs from 14-20 to 50-75
- Increased range of potentially available weapons above Tier 0 in Conflict Zones from 3-10 to 15-30
- Increased range of potentially available weapons above Tier 0 in Black Markets from 10-18 to 80-160
- Increased the range of potential quantity of a given Rare Weapon from 1 to 1-3
- Increased the range of potential tonnes of guaranteed ammo for a given Rare Weapon from 2-4 to 3-6
- Increases the subtraction range of the number of potential Tier 0 weapons in Industrial Hubs from 0-18 to 12-36 (2x for the upper-bound, and +12 for the lower-bound). (This makes it so there are more Tier 0 weapons phased out of Industrial Hubs to allow for easier browsing of higher-Tier/significantly-Tiered weapons.)
- Increased number of chosen, randomly selected weapons at Tier 0 from 1-3 to 1-4
- Increased number of chosen, randomly selected weapons above Tier 0 from 1-4 to 1-5

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Data Sheet to be published.

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Special Note:
- "ProgressionFunctionLib" had to be modded in order to make "Notable Changes", as detailed above. If these values are not important to you, you may have any mods affecting this asset override it. (Ex.: Load it after/in a lower priority.)
4 Comments
silence lincense 17 Jul @ 1:28am 
PSA for everyone who are looking for/already using this mod, you can't do Instant Action with this mod enabled beause it will crash the game after scenario selection screen. Tested with vanilla v1.1.361 with all dlc up to 6/solaris.
mysticjay20 27 Jul, 2024 @ 11:19pm 
UPDATE: OMG Nevermind about the conflict zones. Lol! I think I just had some unfortuate percentage rolls in the conflict zones in an area, because this is also DEFINITELY working well in the conflict zone markets, too! ;)
ChuToy_89  [author] 27 Jul, 2024 @ 7:15pm 
@mysticjay20 - Thank you very much!

It was very kind of you to take the time to write that. It made me feel really good to read. :)

It has been my goal to make small things like this that can really improve things that people can tend to forget about, so it makes me happy to share it with someone like yourself! (I have more things like this in case you're interested!)

I hope you continue to enjoy it.

Thanks again! :) (*Woosh!*)
mysticjay20 27 Jul, 2024 @ 6:47pm 
Not sure why no one has given this modder their flowers yet so I wanted to share my experience with this mod. No reviews for this one yet, and I don't know why. This mod was just was I was looking for. I'm not overhauling the game and using the YAML suite of mods - not yet anyway. Just focusing on few simpler mods that make the game more enjoyable, and this is one of them. In my experience, so far, I'm not noticing much difference market offerings within conflict zone; however, the amount of higher tier equipment I'm finding in the Industrial Hub markets has been noticeably better. Many thanks to this modder, because this appears to be the only option available for Improved Markets without requiring YAML. Not all heroes wear capes. ;)