Arma 3
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UnderCover Vehicles
   
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Data Type: Mod
Mod Type: Wheeled
File Size
Posted
Updated
112.310 KB
6 Feb, 2024 @ 4:39pm
15 Jan @ 3:41pm
4 Change Notes ( view )

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UnderCover Vehicles

Description
This mod allows you to convert any vehicle into a secret vehicle.

===========
Instructions
===========
1. Open the game with the vehicles you want to transform to undercover and spawn them in the eden editor.
2. In the debug console execute:

vehicle player setVariable ['location','roof',true];

3. Use the following sequence to search for the position, modify the parameters of []:

vehicle player setVariable ['gyrophare',[-0.57, -0.15, 1.59],true];vehicle player spawn lsyt_fnc_lights;

- If you make a mistake or the position is not ideal, use:

vehicle player setVariable ['lights',false,true];

4. Access /lsyt_vehicles/config.cpp. Use the example vehicle. Duplicate it and change the class:

/*
class classname_of_vehicle
class Newclassname_of_vehicle : classname_of_vehicle
*/
5. Add the Newclassname_of_vehicle in :
units[]=
{
"UndercoverSuv",
"Newclassname_of_vehicle",
};
6. Modify only the lines of:

line 42 statement="this setVariable ['Code2',1,true];this setVariable ['lights',false,true];this setVariable ['location','dashboard',true];vehicle player setVariable ['gyrophare',[0.25, 1.1, 1.06],true];this spawn lsyt_fnc_lights;";

7. Replace the values [] of "player setVariable ['gyrophare',[0.25, 1.1, 1.06],true];" for the ones you got in the eden editor.

8. Repack the pbo folder and you should see it in the game (Remember to restart the game after repacking).

❗ 𝘿𝙤 𝙣𝙤𝙩 𝙖𝙙𝙙 𝙢𝙚 𝙩𝙤 𝙩𝙖𝙡𝙠 𝙖𝙗𝙤𝙪𝙩 𝙢𝙤𝙙𝙨 𝙤𝙧 𝙨𝙞𝙢𝙞𝙡𝙖𝙧, 𝙥𝙡𝙚𝙖𝙨𝙚 𝙖𝙨𝙠 𝙤𝙣 𝘿𝙄𝙎𝘾𝙊𝙍𝘿: discord.gg/CvzEQHawQd