Dominions 6

Dominions 6

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Repop the Dead
   
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190.765 KB
7 Feb, 2024 @ 1:37pm
1 Feb @ 1:55pm
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Repop the Dead

Description
V1.3: added support for new cave terrains and cave income changes (except forest cave as the command is bugged)

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This mod aims to fix provinces with very low population due to starting with undead indies. While the undead killing off the population is thematic it's rather annoying in competitive multiplayer games. Even more so when you get unlucky and land 2-3+ in your expansion area.

The mod is made up of a few dozen events that increase the population back to a reasonable level based on the era and terrain type. The events trigger only once at the start of the game.

The events have the following requirements:
- Province must not be a capital
- Must have less population than a set amount adjusted by terrain and era
- Must have at least one of the following units: Longdead Horsemen, Ghoul or Pisacha

There's a slim potential that a Large province will have a larger population than the max I set for that terrain + era and it won't get a population increase. That should be extremely rare or impossible.


--Moding Limitations/Bugs--

Forest Caves: Currently the command #req_forestcave is bugged and does nothing. So, for now, Cave Forests will get increased pop as if they are normal Caves. But since Cave Forests have so much more population than Caves it’s a hit or miss if they get increased pop or not.

Highlands: Currently the event command to select highlands is #req_mountain which makes it impossible to just adjust highlands without also changing ‘Plains & Mountains’. So Highlands will get increased pop as if they are Plains. Doing it the other way around could make ‘Plains & Mountains’ provinces get 0 increased pop. All in all Highlands are getting 15-20 more income than they should. Hopefully Illwinter separates Highlands from #req_mountain someday.