NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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The Ruby Shelf
   
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Mods: Mod, Map
File Size
Posted
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38.163 MB
7 Feb, 2024 @ 2:54pm
19 Feb, 2024 @ 1:05am
3 Change Notes ( view )

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The Ruby Shelf

Description
The Ruby Shelf is a gem rich asteroid cluster in the Orunia system. Located within a chaotic red nebula, hyperspace navigation to Orunia is an order of magnitude more dangerous than is typical. The whole system is inhabited primarily by a cultist group who worship their god of Chaos and Murder, Bhaal. Ruby Shelf itself is considered a holy site by their people, Bhaals heart, and any who witness its glory are forbidden from leaving the system.

The map is designed to be similar to pillars in size, gameplay experience, and cover density. It is split between top and bottom halves by a large ruby asteroid in the center. As such it is highly recommended you make use of ctrl+shift+space to flip the map perspective when needed. There are 6 capture points, 2 naturals, 2 on either side of the middle asteroid, and 2 on the fringes.

This whole thing is very much WIP, expect balance changes and some small visual updates in the future.

Feel free to message me on discord (killerbanana) about your experience with it balance wise! Its probably not perfect right off the bat.

The map is called "Ruby Map" In the mods list. I have tried to change this to "The Ruby Shelf" but it doesn't like it when I do that so we are just keeping it.

Update 1:
- Added fog and better visuals for the rocks
- Spaced out rocks a bit more and made the map slightly bigger so it hopefully isn't such a thunderdome
- Added custom lighting
- Made holes in center rock much bigger, hopefully should be easier to navigate through now

Update 2:
- Added a few more rocks to give some more cover, especially when looking from the fringe caps towards the middle caps. Hopefully this will make it more difficult for osp MD arrays to lock down more than one or two points at a time, as opposed to the 3 or 4 they were able to do previously
- Smoothed out some glaring mesh errors around the map. Im sure there are more that i have missed. Let me know if you find any.
- Split the map in to two variants, a 5 cap and a 6 cap version. The 6 cap version supports 5v5 while the 5 cap supports 4v4. It is up to you what you want the point value to be but i overall recommend 1000 points for both. 1500 feels a little bit high on the 5v5.
5 Comments
Hunter 16 May @ 10:09pm 
fix this map - ASFs and bombers get stuck on literally everything
wilson 7 Mar, 2024 @ 5:48pm 
Sweet map. Very fun to play, nice aesthetics.
Dragon 10 Feb, 2024 @ 12:16am 
Goated map. Very pretty.
Killerbannana_1  [author] 9 Feb, 2024 @ 6:04pm 
Thank you mate :)
Cyprian#0130 9 Feb, 2024 @ 5:31pm 
Love this map so much!