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However, I have a small concern about this mod and your other one, Westpoint Fire Department, regarding the loot abundance settings. There are already several mods that add fire departments to each town, but their loot distribution tends to be too generous. I’m wondering how the loot settings are handled in your mods?
Thank you.
I've lowered the loot "rolls" setting on Brita's side, to potentially alleviate this (it defaults to 2 rolls per category(?) in loot spawn attempts), and that might effectively half what gets generated in these situations. Hopefully.
I'm curious how loot would look with vanilla guns, or firearms b41/revamped, perhaps the loot levels would be more expected.
Either way, I'll add some more of your checkpoint mods and take a look in the coming playthrough. Thanks very much
I left all containers without tags to make the sandbox settings work better. But each container has its own tag, for example, it can be military or industrial. in other words, I name the room the bedroom, and the war chests will give mostly clothes. In general, I currently have a number of limitations due to which I cannot balance items. that is, I can make, for example, a poor area tag, a bedroom room, a military container, and then there should be very few military clothes. BUT this is a bad decision, if I put a poor tag, it's better not to put it so that the settings are based on the sandbox settings.
I hope you can make out what I mean by container tags, etc., I am not a native English speaker.
The bottom end of the checkpoint has a tent with those square military crates that are featured in the shipping containers; those seemed to hold an overall less amount of loot and a bit more in tune. Whereas the shipping container military crates some had close to max capacity worth of loot; and were overall going crazy (so many clothes & guns, actually; not so much on the ammo side).
I know it's a bit of a mixed bag for maps that have "absurd" kind of loot (apparently the Elysium Island map has crazy loot) and ones that adhere to more vanilla rulings. Then there's also the B41 problem of seemingly loot doesn't care about loot rate settings as is the case here :D
I do know ofc that Brita's has been notorious for crazy loot; though in 2.0 they do say the fixed it. Problems just seem to rear its head in certain modded map containers.
Once again, loved this map. Might actually add a few more from you! It felt like such a natural extension to Muldraugh. And all of the [other] locations within it had totally fitting loot. It was JUST those shipping containers that was crazy.