Space Engineers

Space Engineers

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[APck] TGP TargetingPod
   
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10 Feb, 2024 @ 11:45am
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[APck] TGP TargetingPod

Description
TGP is a targeting script for APck ecosystem, the most feature-rich source of targeting data for all compatible scripts.

Feature highlights
Raycast (aka LIDAR) painting and tracking
Locking and tracking multiple targets

Is a network
TGP offers a global "target offer" channel which "advertize" targets to consumer APck scripts, which can subscribe if their criteria matches

Local target offsets
Relative points on target are stored and can be treated as separate targets

Offsets auto discovery
AI turrets can be used to automatically gather subsystem points (weapons/propulsion/etc)

Configurable keybinds
WASD/QE/C/Spacebar press or double-tap bindings for commands

Target queries
Consumers (APck scripts) can query TGP for targets in certain area (of certain type, etc) globally

Tracker turrets
Built-in lite turret controller implements rotor-mounted camera-equipped tracker turrets that listen to WASD/mouse input and are auto-stabilized

Filtering
Configurable checks to allow/ban targets based on their size, area, travel direction, etc

Automatic awareness
AI turrets can detect enemies up to 2000m range and pass them to raycast tracking subsystem, so the target is not lost even if it goes outside of turret ai range, without any explicit user input

Scan burst
Raycast can do a scattershot scan to recover lost lock, or to lock multiple small targets at once

APck ecosystem, huh?
This is a collection of scripts that are designed to work together. They share common interfaces for communication and work in a plug-n-play fashion. The most commonly used are
  • AutoPillock Core
  • Thrust Provider
  • Commander
  • TGP (this one)
  • HudDog
  • SCAM
  • Tree Menu Command
less known are
  • RWC (custom turret controller)
  • GRA/GAPS
  • Aligned Weapon Trigger

How to start
Quickstart
Get the sample blueprint, activate tracker turret remote, use E button to lock target

Proper start
Read the docs and the script argument reference.

Questions, bug reports, support
If you have a question, ask it here, and, ideally, look through the FAQ and answers before asking:
FAQ and general questions
It is also fine to ask questions about commands in the script argument reference.

If you have bug report, post it here
Known Issues & Bug Reports

For feature suggestions, please go here:
Feature suggestions

I try my best to keep things organized.
If you ask/compain/suggest in the comments below, high chances you would just annoy me and I will ignore your post. Please respect my time and other peoples too, it would be easier for everybody to look up information.
Popular Discussions View All (5)
5
24 Sep, 2024 @ 2:38am
Feature suggestions
cheerkin
4
17 Nov, 2024 @ 5:50am
FAQ and general questions
cheerkin
0
2 Mar, 2024 @ 3:16pm
User guide
cheerkin
7 Comments
cheerkin  [author] 17 Nov, 2024 @ 5:48am 
I've copied this command and it worked for me, tapping E looking through cam did raycast for 10km (after recompiling).
Based_Stickman 16 Nov, 2024 @ 6:06pm 
is the wrong format to put in custom data of tgp program i keep getting errors when its there?command:set-value:raycast-range:10000
cheerkin  [author] 24 Oct, 2024 @ 1:05pm 
Yes, I've heard that WC breaks vanilla raycasting. TGP can't help in this case either.
Roshiro 24 Oct, 2024 @ 10:58am 
I have been unable to get the raycasting feature of SCAM to work, i assume due to running weaponcore and the way it interacts with cameras. Was hoping this could be an alternate option.
cheerkin  [author] 24 Oct, 2024 @ 4:30am 
How would you use this with SCAM, what for? SCAM already has raycasting feature to designate the task area.
If you mean Commander script ("RTS" UI) then its not compatible yet, they won't communicate with each other.
Roshiro 23 Oct, 2024 @ 9:51pm 
How would one use this with just Scam? It it possible or does it require the whole core script to be running
Virgo Shaka 6 Mar, 2024 @ 8:47pm 
Yes. Exactly what I need.