Space Engineers

Space Engineers

60 ratings
Working Space Invaders Arcade Cabinet
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601.674 KB
11 Feb, 2024 @ 8:54pm
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Working Space Invaders Arcade Cabinet

Description
A functional Space Invaders Arcade Cabinet.

Controls:
use A and D to move. Space to shoot.

this was mostly a good excuse to see if i could get some raster image manipulation working. it uses some raster sprite intersection detection and specifically the highlighting to delete the intersected pixels in the barriers.

Resources:
Graphics: https://www.spriters-resource.com/arcade/spaceinv/
Arcade cabinet designed based on: Functioning Tetris blueprint: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2906631630

Script Source: https://github.com/sophiathekitty/Space-Invaders
8 Comments
Magical Trevor 20 May, 2024 @ 1:50pm 
Brilliant! I award the "mad scientist" award!
DMMWolf 24 Apr, 2024 @ 4:46pm 
We need Galiga... just to put it on the bridge of a flying Aircraft Carrier
Fat7i Bonané 5 Apr, 2024 @ 12:46pm 
Alright then thanks !
Arthur 5 Apr, 2024 @ 12:45pm 
Yes @Moss, the GameInput framework used on this game detects every key that can be detected by Programable-blocks, Just replace the lines

if(input.A) Position += new Vector2(-InvaderGame.player_speed, 0);
if(input.D) Position += new Vector2(InvaderGame.player_speed, 0);

to

if(input.Q) Position += new Vector2(-InvaderGame.player_speed, 0);
if(input.E) Position += new Vector2(InvaderGame.player_speed, 0);

(use Windows Notepad or something like that to find this lines)
thesnowfox84 3 Mar, 2024 @ 12:14pm 
This is amazing any plans to put other great Atari games into a cabinet :KOh:
Fat7i Bonané 3 Mar, 2024 @ 2:25am 
This is great but is it possible to change A to Q ?
The Field Marshal 25 Feb, 2024 @ 3:48pm 
Amazing.
ZEO CMF 25 Feb, 2024 @ 2:44pm 
:selike: