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想在战斗内刷无限资源过于简单了。
找一个没成长的怪物,然后在那用追忆硬找碎片(比如我这局打三柱能力药开了个每回合追忆),之后什么血上限啊金币啊都是无限多的,一直拖就行了,我甚至能叠十层多层护甲
这种事情直接消解了这个mod的游戏性,这是根源上的问题。
关于卡牌强度的问题:一方面模组还在测试当中,有平衡性问题是正常现象,后续会调整的,只是目前实在没有时间做精细修改。能不出bug的运行我已经很庆幸了。(扶额)另一方面,后续我打算再添加一些适配人物强度的机制,比如新敌人,新boss,或者更多的进阶。因此卡牌强度在设计上可能确实会较原版略微超模。
关于卡牌原画的问题:事实上我和你的想法是一样的。当前卡牌的原画确实是AI画的,不过社区里对此存在一部分争议。能力和遗物的图标是我自己画的。(画渣一位)后续可能会对此做出调整的。
再次感谢您的建议和反馈!
还有关于图片方面的问题,可以考虑用ai(只是建议)
再次感谢您为本模组做出的贡献。(抱拳)
有问题请积极反馈。
海蛾再次感谢为本模组做出贡献的所有人。
To the players: Starting from next week, will be returning to school for my studies, which means that I will hardly have any time to spend on my computer, but I will continue working on this mod. I will mostly be offline during weekdays, but I will consistently check for feedback on Steam every weekend. Additionally, I may also sporadically be online on Tuesdays and Thursdays for updates.
Please do not hesitate to provide feedback.
Seamoth once again thanks everyone who has contributed to this mod.
Good News! Now this mod supports playing in English!