Left 4 Dead 2

Left 4 Dead 2

115 ratings
Ara [Zoey]
   
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Survivors: Survivors, Zoey
File Size
Posted
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9.680 MB
15 Feb, 2024 @ 2:36pm
26 Mar, 2024 @ 6:39pm
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Ara [Zoey]

Description
I am not a furry! The fact that this robot looks like an anthropomorphic furry cat is mere coincidence!

This mod adds the android anthropomorphic cat ARA (REPLACES ZOEY) which is an oc of the artist Fluff-Kevlar. I found the idea of a cute-looking animal-person that is actually a robot a cool idea, so I modeled her using the slugcat survivor body as a base mesh.

Includes jigglebones, viewmodels, and vgui icons.
20 Comments
331CrabHat 7 May @ 6:37pm 
The west is rising, billions must kill zombies. :WhiteWolfHappy::jarate:
Laurence Dev 5 May @ 9:35pm 
Pourr me somethin' tall and strong! Make it a hurricane before I go insane!
Starlux 20 Feb @ 10:52am 
Nice mod but she gets stuck in A pose when idle.
Dulcinea Sabertooth Leopard 9 Dec, 2024 @ 9:54pm 
I love how she is and love playing as her but there's one thing that needs fixed is just when you use a melee weapon she gets messed up just saying but i do love how she looks ^^
ZAX NIGHTMARE 14 Aug, 2024 @ 11:30am 
interesting, i never expected to see ARA thrashing zombies, until today
mun 11 Aug, 2024 @ 1:58pm 
nah
Ryan the Womb Raider 20 Feb, 2024 @ 6:59am 
Ngl now I unironically now wanna see ARA in both Zoey's and Rochelle's outfits...

Imma commission that
Frontier Psychiatrist 19 Feb, 2024 @ 4:29pm 
I like the model and respect the time that went into making it, my one gripe is a few parts of the model dont seem to be connected, and the hands and arm bones are a bit strange when you are holding weapons. Other than that I really like it
AKM  [author] 17 Feb, 2024 @ 9:15pm 
@TimeSweeperAdam Thank you! This is my first time ever doing facial animations and eye tracking, so it was a learning experience.
TimeSweeperAdam 17 Feb, 2024 @ 8:33pm 
I don't care much for anime content or things that are even further a subject of obscurity like this, but I always appreciate when effort goes into making something the best it can be from a technical stand point. You could've gotten away with just giving it a jigglebone tail and static everything else and called it a day, but to go further and build upon it with additions like eye tracking and facial animation are things even I must appreciate and applaud.
Well done.