Total War: WARHAMMER III

Total War: WARHAMMER III

540 oy
Karaz-A-Karak (Everpeak)
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Etiketler: mod
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4.523 MB
16 Şub 2024 @ 0:45
18 Haz @ 2:19
11 Değişiklik Notu ( görüntüle )

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Karaz-A-Karak (Everpeak)

<<FSF>>Ranger tarafından 1 koleksiyonda
Custom Siege Maps for Campaign
15 öğe
Açıklama
This Mod replaces the normal Karaz-A-Karak Siege with a recreated Karaz-A-Karak Map, originally from Bloody Hound in WH2, in all Campaign Maps

Thank you for allowing me to rebuild this amazing Map in WH3!

Original Map from WH2:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1617897364&searchtext=

For all of my Maps in one Mod follow this Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3174823302

Throughout all the Karaz Ankor there is no hold greater than that of the Dwarfen capital, Karaz-a-Karak. For over ten thousand years the Everpeak has stood in defiance of any foe who would dare challenge the might of the Dawi. Many have tried, but all attempts by Greenskin, Skaven, or worse have failed to penetrate Karaz-a-Karak. The resplendent jewel of the Dwarf Empire contains more wealth in single chambers than entire nations possess and inspire grandeur that lesser races can only dream of. Will you rally your forces to defend the Everpeak from its grand gates and halls? Or will you seek to be the first to sack the supposedly impregnable hold? Face your destiny, here at Karaz-a-Karak!

Known bugs:

The Defender needs at least one Infantry Unit for the Walls or the Game freezes.

The Great Gate doesnt open until destroyed or fleeing units want to go through. Place a Unit behind the Gate and press retreat. The Gate should open now. If you stop retreating inside it, the Gate stays open.

Some Units have problems entering the Gate or breached Walls. It depends on the Armys and I can not change it.

Some Armys AI-Siege Towers will not be deployed when theres also a Battering Ram.


You can watch my short Showcase-Video Ive made on my Youtube-Channel:
https://www.youtube.com/watch?v=22JoT2irxEw

Have fun
96 Yorum
Célestin 22 Tem @ 3:24 
in custom battle enemy unit are locked in the great door, they don't break the door and I can't open it manually. I haven't tested it in campain yet. Otherwise, well done to you for this magnificent card.
Automaton In A Thong 13 May @ 3:00 
The enemy A.I can't seem to make it past the bridge. Sometimes none of them move, sometimes some of them move, but none have ever reached the defending wall.
SolarBurnedToast 27 Mar @ 13:03 
ahh, i see appreciate it, great mod btw haha
<<FSF>>Ranger  [yaratıcı] 27 Mar @ 7:39 
@SolarBurnedToast: Its working again. But you have to load the newest Hotfix.
SolarBurnedToast 27 Mar @ 2:00 
Im not sure if the requiredmods need updating but when I use this map in custom battles, there's no map. It's invisible, I can only see th ebridge and mountain and it's like im spawned into it, does the mod need updating?
<<FSF>>Ranger  [yaratıcı] 15 Mar @ 1:09 
The Great Gate doesnt open until destroyed or fleeing units want to go through. Place a Unit behind the Gate and press retreat. The Gate should open now. If you stop retreating inside it, the Gate stays open.
Henrik Insane 14 Mar @ 17:17 
How can you retreat as defender of a settlement? Can't open the gate
Finnfern1991 21 Ara 2024 @ 11:45 
does this change in custom battles too?
<<FSF>>Ranger  [yaratıcı] 29 Kas 2024 @ 6:35 
@Jesse Stinkman @Kennyannydenny: Ok its fixed.
Kennyannydenny 29 Kas 2024 @ 5:51 
I have the same problem as Jesse. I install this mod and the required submods, start up Skirmish vs. AI but it's just a flat map. It unfortunately doesn't seem to work. A pity.