Total War: WARHAMMER III

Total War: WARHAMMER III

Karaz-A-Karak (Everpeak)
96 Comments
Célestin 22 Jul @ 3:24am 
in custom battle enemy unit are locked in the great door, they don't break the door and I can't open it manually. I haven't tested it in campain yet. Otherwise, well done to you for this magnificent card.
Automaton In A Thong 13 May @ 3:00am 
The enemy A.I can't seem to make it past the bridge. Sometimes none of them move, sometimes some of them move, but none have ever reached the defending wall.
SolarBurnedToast 27 Mar @ 1:03pm 
ahh, i see appreciate it, great mod btw haha
<<FSF>>Ranger  [author] 27 Mar @ 7:39am 
@SolarBurnedToast: Its working again. But you have to load the newest Hotfix.
SolarBurnedToast 27 Mar @ 2:00am 
Im not sure if the requiredmods need updating but when I use this map in custom battles, there's no map. It's invisible, I can only see th ebridge and mountain and it's like im spawned into it, does the mod need updating?
<<FSF>>Ranger  [author] 15 Mar @ 1:09am 
The Great Gate doesnt open until destroyed or fleeing units want to go through. Place a Unit behind the Gate and press retreat. The Gate should open now. If you stop retreating inside it, the Gate stays open.
Henrik Insane 14 Mar @ 5:17pm 
How can you retreat as defender of a settlement? Can't open the gate
Finnfern1991 21 Dec, 2024 @ 11:45am 
does this change in custom battles too?
<<FSF>>Ranger  [author] 29 Nov, 2024 @ 6:35am 
@Jesse Stinkman @Kennyannydenny: Ok its fixed.
Kennyannydenny 29 Nov, 2024 @ 5:51am 
I have the same problem as Jesse. I install this mod and the required submods, start up Skirmish vs. AI but it's just a flat map. It unfortunately doesn't seem to work. A pity.
Jesse Stinkman 26 Nov, 2024 @ 12:20pm 
Idk if I'm doing something wrong but the map is just a flat plain
Poche 8 Jul, 2024 @ 7:53am 
I just defended on this map and it was the most awesome siege I've ever played!
<<FSF>>Ranger  [author] 28 Apr, 2024 @ 2:00am 
Hi. You can use the Debug Camera to avoid that. Here is a guide how to activate it:
https://www.youtube.com/watch?v=cv1aevaHHUU
more-green 27 Apr, 2024 @ 9:41pm 
it would be better fix camera moving camera goes way high when going through gate
Rodents 26 Apr, 2024 @ 11:44pm 
I've experienced this once on my campaign, and I would like to say some. Because of the limit of camera mechanism of this game, the camera moving is quite unpleasant, especially among some high, sunk, or roofed(covered?) geographical features. And at the main gate(the biggest), the units ' movements are so bugged until they destroy or occupy the gate. Some are trespassed the gate and stuck while the gate is remain. On the one hand, I might suppose this is intended, spell casting is restricted across over the main gate unless they destroy or occupy it.
Despite those overall things and miscellaneous ones, this mod is still impressive.
Delayed_Revelations 29 Mar, 2024 @ 6:32am 
Is their anyway to apply this map to every dwarf hold?.. I really don't like the dwarven siege maps, the dwarves would never have built such strategically defenceless cities... the vanilla siege map designs are just terrible imo
Dairak Logrus 27 Mar, 2024 @ 2:21am 
can i lay this maps witout mrf and mct?
<<FSF>>Ranger  [author] 20 Mar, 2024 @ 9:02am 
@TdizzleGod: Hi. It is.
TdizzleGod 19 Mar, 2024 @ 3:05pm 
is this mod savegame compatible
Domi 18 Mar, 2024 @ 2:50pm 
Best of luck my friend
<<FSF>>Ranger  [author] 18 Mar, 2024 @ 2:47pm 
Iam on it, but this will take alot of Time. I have to redesign the Siege AI, ungroup everything, delete invalid keys and see if its working then. I also need the original files from the creators. If they have a new Pc, they are lost.
Domi 18 Mar, 2024 @ 2:21pm 
Do you think it would be possible to import the GCCM maps from warhammer 2?
<<FSF>>Ranger  [author] 18 Mar, 2024 @ 1:50pm 
@Domi: Hi. This is from scratch. But importing WH2 Maps is possible.
Domi 18 Mar, 2024 @ 1:45pm 
Hey man, I was wondering if you could share how you imported this map from warhammer 2, or did you build it from scratch?
Ben 17 Mar, 2024 @ 2:10pm 
KAZUKHAN! KAZAKHID! HA!
n.pedrazalis 3 Mar, 2024 @ 7:38pm 
Thank you very much man
n.pedrazalis 3 Mar, 2024 @ 7:36pm 
GLORY TO THE DWARF KING THIS IS MY DREAM
Trepen0004 28 Feb, 2024 @ 1:49pm 
Will these maps work ok with siege mechanics overhaul mods?
REFSGOD 27 Feb, 2024 @ 7:38am 
how do i access this map in custom battles?
[CK] Luiz Feliciano 23 Feb, 2024 @ 8:17pm 
Thank you!!
SLOP 22 Feb, 2024 @ 9:45am 
nice, pls next map is Altdorf ? :)
MAN 22 Feb, 2024 @ 6:49am 
good
Jack 21 Feb, 2024 @ 12:34pm 
I think the buff should give a bit more ranged since only artillery can fire from the 2 platforms, or are they meant only for artillery?
progamer78 20 Feb, 2024 @ 1:46pm 
MAPS
Spam 20 Feb, 2024 @ 9:52am 
Thanks for the fix man
blaisechesnay 20 Feb, 2024 @ 9:10am 
Truly glorious !!!!

When Aldorf ? :p
Arker 20 Feb, 2024 @ 6:30am 
@<<FSF>>Ranger thank you for the efforts and reply
5. yes they could have more even before the great gate since it dwarf, yea
6. but in my test they shoot at my units while drawbridge still under my control, that's why I thought those cannons connected by the gate point cuz it was conquered at the moment, I think you should check them in case
<<FSF>>Ranger  [author] 20 Feb, 2024 @ 2:22am 
Ok I´ve fixed most the said issues.
<<FSF>>Ranger  [author] 19 Feb, 2024 @ 1:20pm 
I havent thought about this one. I will see if I can change it.
Spam 19 Feb, 2024 @ 11:29am 
Not sure if this was intentional or not, but just in case I have noticed that once the outside wall is captured the towers will start firing onto any units in the two firing platforms.
<<FSF>>Ranger  [author] 19 Feb, 2024 @ 9:26am 
@Arker: Hi. 1. I can try to make the platforms uneven, but I peronally had no problems with Cannons shooting down. I will look into it. 2. I will also look into this problem, custom Capture Point abilities are very complicated (Fore me). 3. I can not change the HP of Gates. 4. The Camera would derp out even more when the sidewalls have a collision. 5. Do you mean barricades and towers? 6. The upper cannons are conencted to the Drawbridge Capturepoint. Thank you for your report!
Arker 19 Feb, 2024 @ 8:35am 
and another one: the cannons of two gates should be bond with the control point INSIDE, not outside or gate itself
Todbringer [FR] 19 Feb, 2024 @ 7:05am 
great mod, can't wait to see Middenheim map!
Arker 19 Feb, 2024 @ 6:47am 
another suggestion: the building slots can be much more in map since it's dwarf' map
blaisechesnay 19 Feb, 2024 @ 6:14am 
you are my hero ahah
It's working with the old world ?
theakcrafter 19 Feb, 2024 @ 2:08am 
I genuinely enjoy how unfair these siege maps are for the attacker, and these maps have been just about the only thing that's brought me back to this game. Do you plan to make more recreations of old popular WH2 maps? If so I know myself and many others would be excited to see some of Frodo45127's WH2 maps ported and recreated in WH3.
IsoMS 18 Feb, 2024 @ 11:58am 
This map is so amazingly cool! Thanks for bringing it to Warhammer 3.
Domi 18 Feb, 2024 @ 10:20am 
first time i have played a siege in warhammer 3 and enjoyed it
Spam 18 Feb, 2024 @ 9:10am 
Man, even if you do this for fun, I'd love to support ya
Arker 18 Feb, 2024 @ 8:50am 
3. the great gate's hp should double to 32000 since it's the second, main and way larger gate than the wall's one, if not for balance I would even suggest you make it 64000 hp cuz it is that FKING HUGE, oh and it forged by the best dwarf smiths with runes
4. apparently the flying units just fly through the walls, at least in my test helicopters can do that when ordered move from inside to outside, guess you should make those buildings and walls actually viewed as "obstacles", and for dwarf themself, you should create some high-rise gaps so the helicopters could fly straight to outside while invader's flying units still blocked by the walls and buildings