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if you place 2 or 3 turret nearby and want take one of em, it will pick both and if you pick up another turret while hold the gnome, it will gone and you just have 2 gnome now
So, probably the could be some conflicts with other mods. Sometimes in custom campaigns with big file size, the turret also stops working. Last time I tested in Cold Front about last year, & the turret stopped working in certain maps. Probably as an alternative, you can also use Sentry Floating Turret if this one stops working in certain custom campaigns.
CALLSTACK
*FUNCTION [GetDistance()] scripts/vscripts/lib_utils.nut line [1405]
*FUNCTION [OnUsePress()] scripts/vscripts/turret.nut line [832]
*FUNCTION [CheckButtons()] scripts/vscripts/lib_utils.nut line [2624]
*FUNCTION [ButtonsListener_Think()] scripts/vscripts/lib_utils.nut line [2609]
*FUNCTION [acall()] NATIVE line [-1]
*FUNCTION [OnTickCall()] scripts/vscripts/lib_utils.nut line [2449]
LOCALS
[flDistance] NULL
[bMethod2D] true
[bSquared] true
[hTarget] INSTANCE
[this] INSTANCE
[turret] INSTANCE
[@INDEX@] 0
[flMaxRadiusUseSqr] 8100
[hPlayer] INSTANCE
[this] INSTANCE
[idx] 1
[button_type] 0
[buttons] 32
[button] INSTANCE
[hPlayer] INSTANCE
[this] INSTANCE
[button] INSTANCE
[@INDEX@] 1
[team] 1
[hPlayer] INSTANCE
[this] INSTANCE
0
[max] NULL
[min] NULL
[CurrentValue] NULL
[NewValue] NULL
[bProhibitChangeHook] NULL
[bException] false
[this] TABLE
and sometimes another turret didnt run anymore