Sid Meier's Civilization V

Sid Meier's Civilization V

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BEHOLD THE FUTURE OF MAN
   
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19 Sep, 2014 @ 9:01pm
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BEHOLD THE FUTURE OF MAN

Description
Pantheon Changes

Ancestor Worship: +1 culture from shrines
New: +2 culture from shrines

Fertility Rights: 10% faster growth rate
New: 5% faster growth rate

God of Craftsmen: +1 production in cities with 3 population
New: +1 produciton in cities

Goddess of Love: +1 happiness from cities with population of 6+
New: +2 happiness from cities with population of 8+


Pantheon Additions

God of Trade: +1 Faith, +1 Gold from Caravanasary

Blizzard Wizards: +1 food, +1 production +1 culture on Snow Tiles

ONLY WAR: Barracks and Armory provide +1 production

Founder Belief Changes:

Tithe: +1 gold for every 4 followers
New: +1 gold for every 5 followers

Founder Belief Additions:

Diverse Beliefs: +1 Culture for every foreign city following this religion.

Follower Belief Changes:

Swords into Plowshares: 15% faster growth for cities when not at war
New: 10% faster growth for cities when not at war


Resource Changes:

Salt: +1 food +1 production +1 gold
New: +1 production +1 gold


Building Changes:

National College: Science +3, +50%
New: Science +3, +35%

Building Additions:

Stone Carver: Unlocked with mining, +2 production in city

Lens Crafter: Unlocked with Optics, +2 Science, +1 culture in city

Wonder Changes:

Terracotta Army: +1 culture
New: +4 culture

Temple of Artemis: +10% growth in all cities
New: +6% growth in all cities

Great Library: +3 science, free library, free tech
New: free library, free tech

Parthenon: +4 Culture, free Great Work
New: +5 Culture, free Great Work

Borobudur:
New: Free monastary

Pentagon: Unit Upgrades 33% Cheaper
New: Old bonus removed. +15 experience to all military units trained.

Kremlin:
New: Old bonus removed. +5% science +10% production in all cities.



Policy Changes:

Landed Elite: 10% growth +2 food in capital
New: 8% growth +2 food in capital

Complete Tradition: 15% growth, free aqueduct in first 4 cities
New: 10% growth in all cities, free aquaduct in first 4 cities

Republic: +1 Production in cities, +5% when building buildings.
New: +10% when building buildings.

Secularism: +2 science per 1 specialist
New: +1 science per 1 specialist

Rationalism: 10% science when empire is happy
Proposed: 5% science when empire is happy