Garry's Mod

Garry's Mod

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Esam's Red Hood
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Comic, Roleplay, Realism
File Size
Posted
231.921 MB
16 Feb, 2024 @ 3:05pm
1 Change Note ( view )

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Esam's Red Hood

In 1 collection by coke
Realism Cartoonism
751 items
4 Comments
RED_HOOD4086 2 Jun, 2024 @ 4:10pm 
like a bodygroup
RED_HOOD4086 2 Jun, 2024 @ 4:10pm 
can you put a option to add both white eyes?
Cyzzby 21 Feb, 2024 @ 4:15pm 
[2/2]
You don't have to do anything but the model would look so much better if the textures weren't so dark or if the pants had the unmodified texture while the jacket was unsaturated and darkened a bit, not too much to the point it's black as pure as it is now but more like a dark gray at best. Optionally I'd have there be a skin option for the brown jacket as well for anyone out there that prefers the classic look over the Under the Red Hood inspired look but seeing as you too are not a rigger much like myself, it's fine to not add a skingroup in there. It's a piece of a cake to edit a workshop addon anyhow. Just wanted to speak my mind and give you advice on design stuff should you choose to continue uploading to the workshop. That being said, do what you will with the advice I have given you and I wish you all the best. :)
Cyzzby 21 Feb, 2024 @ 4:14pm 
[1/2]
I'm digging the design of this Red Hood model, even with the ever so classic brown jacket on the OG model, but the blacks of the jacket and pants as seen in the preview screenshots above are too dark, thus making the model not as good as it could look in this Imgur album I've just assembled: https://imgur.com/a/kNBySst

The edits I've made are just photoshop edits as I cannot find any download links to the model and actually edit for myself. Had I got my hands on the model for myself, I'd see for myself prior to now if the pants' texture is as naturally dark as it is shown here within the source engine, if they truly are unedited to begin with of course. Anyways, the first of the three found in that album is the OG style the model had prior to your modifications, the second is how it should ideally look imo, and the third is how your own modified version of the model looks in the source engine as is at the moment.