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You'll have to manually change the era value in the mod file on your end.
Thanks for the feedback! I'm honestly surprised that this nation got some multiplayer exposure. I'm glad that you enjoyed it, and I'll see if I can fix some of the issues you outlined.
Corpsefire and N'aix, by contrast, were unique and useful.
I found the variety of units a bit puzzling, since many of them are repeats or basically useless - they have three types of skeleton archer and three types of skeleton frontliner, and unless you need the elemental resists, you should probably only make skeletal archers and returned respectively. Similarly, returned mages, banished, ghoul lords, and night lords don't really have any call for being produced in place of their stronger versions.
(Cont.)
Nonetheless, I enjoyed Tyrax and came close to winning. Dark Lords are amazing anyfort mages, Horror Mages can provide researchers in a pinch and can random interestingly, undead dragons are extremely good and cheap summons, and having hundreds and hundreds of upkeep-free skeletons is great fun.
Death recruitment is fucked up, all units show as having DR1 (which is too low, should be at above 10% of their price), but some show up having it higher (horror mage) or don't have it at all (phantom).
In few units descriptions it says they are resistant to elements, but are only resistant to lightning, add fire res or change description, similar with returned mages, it says they can do elemental but can only fire and air.
Skeletal dragon has black background (wrong file extension maybe?) https://imgur.com/a/FovXUAK . Also it only has one attack, no claw or tail attacks.
Suggestions:
You might want to add +1 or +2 death scale limit to the nation.
Undead sculpting is not worth mage turn. I would make it D1 and make it reanimate both bone and flesh golem at a time.
Greater undead sculpting is better but still could use some buff.
PS: Skeletal Bat is cute as hell.