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I also took some time to address a current bug in the game with Machine & robot pop growth. It has been reported on the main Stellaris forums in a few places. There is an issue where the fractional amount of pop assembly is supposed to spawn pops based on a percent chance of the fraction. If your pop assembly is 6.4 then you should get 6 pops each month with a 40% (0.4) chance to get 1 more (for a total of 7). Roughly that. But that is not working.
So I came up with a system that will track the fractional amount and create a pop when it rolls over to 1.0, for any machine or robot pop groups on the planet, and continue tracking. It will be applied at game start, and any time an empire gets machines or robots, the helper will automatically kick in.
I will report back here with more updates soon.
I am moving now to playtesting and making sure the origins work as well as some of the most commonly used civics. One or two civics might not be active when I push up the next update, because they relied heavily on triggers and effects that are no longer in 4.0. I will keep you all posted.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2409276081