Space Engineers

Space Engineers

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Enterprise Class Preview
   
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Type: World
File Size
Posted
1.970 MB
20 Sep, 2014 @ 9:14am
1 Change Note ( view )

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Enterprise Class Preview

Description
WIP Enterprise /Constitution Refit Class with interiors. This is a preview showcasing the work so far.

Star Features include

-Working Star Trek Transporters 2 Fully online
-Pulsing Warp Core
-Shuttlebay with 2 shuttles 1:1 scale
-Cargobay with hanger deck and one shuttle 1:1 scale (worker bees to follow)
-Aux Controll Room
-Red Alert
-Deflector color and power modes
-STTMP Orange Spacedock stand-bye mode
-Blue full power running mode.

-Warp Drive 105.3 cruising speed (Sraight!)
-EM saucer separation

Self Destruct
-Several different versions as I'm testing

To Come

-WorkerBees
-Turbolifts/Vertical Gravity Elevators

Heavily Detailed May Cause Lag!
11 Comments
Helratz  [author] 29 Jul, 2016 @ 12:48pm 
I honestly don't know it's been so long. Plus I lost a lot of these old builds with my last computer anyways. I'll be doiing it again soon. Probably a vanilla to start with and later modded. Armored ramps are a must though for this build. They really help with smoothing out the nacelle pylons. I'm going to see the new movie tonight. Maybe that'll inspire me. I've been a little put off lately with some of the issues. They really need to fix rotors, pistons, landing gears, and merge blocks. It's stifeling my creativity.
FatMax1492 28 Jul, 2016 @ 10:23pm 
Which mods do I need?
Helratz  [author] 24 Jul, 2016 @ 12:07pm 
Nope, I made the mistake of using lots of mods early on in many of my builds. Between the game issues, mods getting broken regularly, and unreliable authors. It's tough to do any largely modded builds and have them stay working properly for any length of time. Plus this is per-DX-11. I've since been working on more vanilla builds. I plan to come back and do an updated vanilla or low mod version soon. I'm currently working on a modified version (custom) of a Nova class. She's 100% vanilla and capable of landing and taking off from planets. I've also mapped the solar system with GPS points. With the use of multiple remote blocks it's now capable of one touch navigation. So now you can set a course and that's it. Only manual piloting needed is for landing, docking, or jumping. Things I plan to incorporate into the next version of this ship. Except the landing that is.
CaptKent 24 Jul, 2016 @ 6:25am 
Have you done anything lately? I may take a crack at it.
Helratz  [author] 26 Feb, 2015 @ 3:38pm 
I really look forward to the day when they optimize more so lag isn't so bad. That and I wish someone would mod some super low poly count specialty blocks. Just a cube, no features except it's name like, gyroscope, gravity, mass, etc... to save on triangles. and 0 mass/weight tissue-paper armor to fill in empty areas not in use to also reduce triangle count. I'm actually building a 1:5 small ship fleet of the original 80s area films. All to be programmed into a 3D printer styled to look like a drydock. They're as highly detailed on the outside but have no interior. Except for my Miranda, that has shuttle/drone space in the bays at the rear. They can be flown like fighters in dog fights. Granted BIG fighters:) But currently they can be flown solo with AI weapons, or multiplayer and manual weapons. Up to 3+/- players depending on class. Feel free to check out my screenshots.
Helratz  [author] 26 Feb, 2015 @ 3:38pm 
Ethan the mod is called Teleporter Beacon Mod I believe. As for transporters they're a few levels down from the bridge. Two connect directly to the turbo shaft the other four are connected through a hall towards the forward section of the ship. Honestly after all the updates to the game and the mods I'm really not sure if they work still. I built the transporters as a separate room you just cut and paste into your own ship. Assuming you use the same mods. However they are just as old. Check out my workshop.
John Shepard 24 Feb, 2015 @ 10:26pm 
wheres this transporter mod?
Helratz  [author] 24 Feb, 2015 @ 3:28am 
Thanks Badger
Deaso 24 Feb, 2015 @ 3:05am 
@Helratz
I've had the same problem with my ST themed ships. The mods are causing too many problems to bother working on them anymore. Good work, btw.
Helratz  [author] 23 Feb, 2015 @ 3:19am 
A combination of lighting effects, timers, beacons, and one of the teleporter mods. This is a rather old build. It began to get a bit laggy for me with the updates dealing out bugs as well as the mods not be being as reliable as I hoped forced me to walk away for a bit.