Stellaris

Stellaris

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Disable AI Archaeology and Astral Rift Exploration
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20 Feb, 2024 @ 6:47am
7 May @ 11:08pm
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Disable AI Archaeology and Astral Rift Exploration

Description
Disable AI Archaeology and Astral Rift Exploration

Specific Features:

·All vanilla archaeological sites: AI cannot excavate them
·Mod-added archaeological sites: AI excavation difficulty is set to infinite, and progress will never increase
·AI cannot explore Astral Rifts, even if they have researched the Rift Sphere technology
·AI cannot gain progress in the situation required to unlock Rift Sphere technology

====================

Usage Notes:
This mod only modifies vanilla parameters and can be added or removed at any time.
To prevent its parameters from being overwritten by other mods, it is recommended to load this mod after others.
Supports version 4.0.*. If future updates do not change the relevant code or logic, the mod will remain compatible.

If you’re unsure whether the mod is being overridden, you can use human_ai for simple testing before starting a full playthrough. Suggested testing methods:
-- Research Rift Sphere using: research_technology tech_rift_sphere
-- Test 1 reference: After using human_ai, right-click on an archaeological site with a science ship. It should show as unexcavatable, with no assignable scientists.
-- Test 2 reference: Right-click on a mod-added site and begin excavation. Then enable human_ai; the excavation difficulty should become infinite and progress should never increase.
-- Test 3 reference: After researching Rift Sphere, the player can explore Astral Rifts normally, but under human_ai, rifts will still show as lacking the required technology and remain unexaminable.

Q: Why are the methods for blocking vanilla and modded archaeological sites different?
-- Currently, there are two main methods to restrict AI archaeology. The first is to apply heavy debuffs to AI excavation speed and difficulty, but this can cause AI scientists to waste time stuck in sites (possibly indefinitely), which may lead to imbalance under the leader system. The second method is to add explicit AI-blocking logic to each site, completely preventing the AI from assigning scientists. This is more effective but only works for vanilla content, since it's not possible to predict what custom sites other mods may add.
This mod includes both methods. If another mod has modified vanilla sites, simply load this mod before it. As long as no later mod changes common\game_rules\00_rules.txt, this mod will still function properly.
61 Comments
祖梦kyochan 21 Jul @ 1:48am 
用了·这个mod,ai不开图了……
小咕咚  [author] 30 Jun @ 8:39pm 
鬼知道蠢驴在底层引擎里又写了什么乱七八糟的BUG:steamfacepalm:
mod代码写的再对也没用唉
欸嘿嘿 30 Jun @ 12:44pm 
神奇的是,这个mod会让ai甚至无法发现考古站点,而且我检查了mod的所有作用逻辑,没有找到为什么会出现这个问题
YTlala 16 Jun @ 9:08am 
这个mod貌似会导致AI境内完全不生成考古遗址,我打了自由考古mod本想着去把别人家的坟头都挖完,但是找不到任何一个别人境内的坟()
LEE 14 Jun @ 6:18am 
有可以增加无国界探索星界裂隙的MOD嘛?
小咕咚  [author] 5 Jun @ 7:49pm 
可以的,自由考古就相当于开局就有典藏传统的前线考古效果,只要没有添加其他功能,对遗迹本身没有影响。
Maximilian 5 Jun @ 7:42pm 
找到了个 自由考古 FREE EXCAVATION 的mod. 挖坟无国界. 这就去试试能不能配合使用. doge
Maximilian 5 Jun @ 7:37pm 
有没有挖坟无视国界的mod (坏笑脸
她来听我的演唱会 14 May @ 1:00am 
我tm挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖挖
Apo7292009 9 May @ 5:32am 
how about l gates?