Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Landing_Repair Platform
   
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Blueprint: Base
Tags: Blueprint
File Size
Posted
Updated
59.808 KB
20 Feb, 2024 @ 6:51am
24 Feb, 2024 @ 6:02am
8 Change Notes ( view )

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Landing_Repair Platform

Description
Landing & Repair Platform (on planets and in space)

<<< ** UPDATE ** >>>
To get rid of Sathium and Zascosium in the Blueprint, the Repair Console will not be included.

<<< ** UPDATE ** >>>
Now with 4x T2 Fuel Tanks
Added Small Generator.
Slightly larger and longer platform. Landing Zone is now 16x17
New position of the airtight compound to allow leaving platform while repair takes place.
Added 2 more solar panels (6 in total)
Increased to 2 capacitators (will take more time to load the Battery to 100% but you then have 3000 fuel)

<<< ** UPDATE ** >>>
Added missing ammo box.

This landing platform is for all sort of small vehicles and vessels (HVs, SVs) and for compact CVs. For repair purpose or for landing in difficult terrains while keeping your vessels levelled-out correctly.

Dimension (Landing area): 16x17 blocks
Made of concrete blocks
Easy access ramp for HVs
Airtight compound with Repair Console (Repair Bay and Repair Console not included)
Landing area with guiding lights
1 O2 Station
4 T2 Fuel Tanks
2 small O2 Tanks
1 large, 1 small Generator
6 solar panels, 2 capacitators
2x turret platforms for defense (Turrets not included)
1x Ammo Box

To reduce blueprint cost and for not requiring rare materials (Sathium, Zascosium), the repair bay, the repair console and the turrets are not included.
You can use this platform in space, just add a Gravity Generator on one of the turret platforms.

Repair instructions:
Place a Repair Bay (T1 or T2) where the marker is, place a Repair Console inside the compound.
Fuel is only needed for repair sessions, otherwise the platform is self-sufficient even with a gravity generator in space, the battery will fill near to maximum and you'll have 3000 fuel (2x 1500) before your fuel tanks are required.
Make sure to position a larger vessel so that no parts of it overlap with the railing borders of the platform, otherwise you get a message from the repair console that the repair is impossible. During repair, leave the platform through the ramps outside of the console compound, do not enter in contact with the green repair zone (see screenshot #5).

Repair tip if your vessel is too big for the platform:
If you have a vessel that is too big for this platform you should get my 'Big Landing&Repair Pad', see link below. But even if it's too large, you can still do a repair with this platform! You only need to move the Repair Bay away from the central pad position and move it to the roof of the compound or on top of one of the turret platforms, then place your vessel 1 block above the repair bay before starting the repair. This is best done in space where you can power-off and where you can rejoin your CV with the Jetpack.

Tactical Note about CVs and other vehicles on the platform:
Be aware that CVs on the platform will be landed but not be docked and therefore will NOT be protected from attacks! It's good to activate the CV mounted projectile turrets (cannons+miniguns) if an attack occurs so the CV will defend itself. SVs and HVs will instead be docked and safe in case of attack except from bomber drones in the RE and PE scenarios (and in vanilla too if these bombers are in the game).

Installation:
When placing the blueprint on planets make sure all orange pylons are buried underground and all solar panels are free from terrain materials. You can make adjustements with the console to elevate or sink the platform. The console command to do this is:
setposition [ID] y+1 (= elevate by 1 block).
setposition [ID] y-1 (= sink by 1 block).
Repeat if necessary (hitting space bar will insert the last command, hit enter to execute.)

A much bigger platform with 61x24 landing pad block dimension for all kind of CVs can be found in my Workshop here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3164940132

Enjoy!
Japp_02