Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

62 ratings
Standardised 4x4 Factories
   
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Tags: Mods
File Size
Posted
Updated
35.022 MB
21 Feb, 2024 @ 3:13am
3 Aug @ 6:17pm
4 Change Notes ( view )

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Standardised 4x4 Factories

Description
What is this?
This mod adds Standardised 4x4 Factories.

Tell me more ...
These factories all fill a 4x4 area and have similar designs.
All factories convert resources at the same rate of vanilla factories.
Costs to build are comparable to vanilla but differ slightly, please check in game :)

Each factory has 4 input slots (some factories still require 2 item types, so these are split into two 1x2 bays)
Each factory has 4 output slots (a central 2x2 storage bay)

Due to the larger standard size of these they require 2 command points, but also offer an extended buff range to 3 tiles for "adjacent" factories.

Doors can be placed on all edges of the lower half sections
Factories can be flipped.
Storage areas have roof access.
All factories have kitbashed sprites from the base game, including new blueprints, animations and a shared roof style.

In career the 4x4 version will unlock when buying the vanilla game factory blueprint.
In build and battle all factories are whitelisted (just like vanilla)

"Black base weapon factories" all have a cool roof dome, showing the weapon sprites under
"Grey base resource factories" all have a large slate window, showing the construction core
- this is to help identifying the factories when in rooftop mode.

~~ Confirmed working post MELTDOWN update 0.30 ~~

Overclocked factories run faster and hotter, just like their vanilla counterparts.
Pipes can be placed on all upper half sections. They will not show the intruded connection, but will attach to the walls.
The Diamond factory can not be OC'ed, just like vanilla
In career buying the vanilla factory overclock will unlock the 4x4 version too
New Thermal Canister factory added.

Known Issues
The "adjacent" stat does not list the extended range.
Some of the speeds & timings (especially OC'ed) might be off. I'm kind of 'done' playing with the numbers though!
Heat levels may be set too high. I might adjust later after more testing.
The stats/UI may go outside the screen (carry-over from base game UI issues!!)

Credits
Nicely compliments our Factory Fleet or Chained Factory Fleet mods.
Many thanks to the Cosmoteer discord for help and motivation to make this

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com].
23 Comments
RustyDios  [author] 2 Aug @ 11:41pm 
Yeah, I've not updated yet (working on it!).. the factories unlock out of order because all the TechID's changed...
Volk 2 Aug @ 11:04pm 
This appears to mostly work with the new update, but some factories are unlocking out of order? e.g., I bought Steel and Coil factories, but the Standardized Factories I got were Steel, Enriched Uranium, Missile Parts and Nuke parts??
atphantom13 5 Apr @ 3:57pm 
Oh I see that makes sense, but how do I make it so the crew doesn't feed directly to the storage intake on the top of the ship and make them feed to a storage directly? I haven't been able to figure that out been a while since ive got back to playing
RustyDios  [author] 4 Apr @ 10:23pm 
So you need two storage parts both designated as copper and feed each one into a factory uses the resources tab/menu
atphantom13 4 Apr @ 7:12pm 
Hey idk if this is just me but how do I split copper supply to both the hyper coil and coil factories? I have both of them (both 4x4) and nothing I do allows them to share resources idk what im doing wrong
Spicy air enjoyer 19 Dec, 2024 @ 6:37pm 
Is there anything that can be done to make this mod compatible with Sir Evan`s and Dondelium`s Effecient Factories mods? For some reason they aren`t working with this mod.
Wolf One 15 Aug, 2024 @ 8:32am 
I did some more research and it proves I cant read. Because the factory description mentions the usage per missile or mine, and not per part. I had a not so bright moment :D
Apologies for the misreading.

At least I figured that out now.
RustyDios  [author] 15 Aug, 2024 @ 3:48am 
It should be the same resource conversion rate.. although the main game has had 2? new releases since I last looked into the math. And math isn't my strongsuit! I'm happy they work at all.

I have not released any plugins for SirCampalot's ETTM.
Wolf One 15 Aug, 2024 @ 1:28am 
An awesome mod that helps shipbuilding be more pleasant, although is it on purpose that some factories deviate from the stated resource conversions? (For example, the 4x4 HE missile and EMP factories dont follow the stated conversions)

Both factories yielded 1000 parts with 50 of each required resource input. While I dont mind the new conversions, but I dont think it's completely intentional

I was also wondering if there's an add-on for the SirCampalot's expanded techtree mod factories
Agent_Ra 2 Jul, 2024 @ 1:27pm 
I swear I don't have OCD and I'm not on the spectrum...
That said this is so much more pleasing when trying to maintain symmetry