WorldBox - God Simulator

WorldBox - God Simulator

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Gunsmith Book (BROKEN, READ DESCRIPTION!)
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Tags: Mod
File Size
Posted
Updated
2.454 MB
22 Feb, 2024 @ 7:19am
7 Mar, 2024 @ 11:23am
11 Change Notes ( view )

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Gunsmith Book (BROKEN, READ DESCRIPTION!)

Description
(BUSY WITH UNIVERSITY AND COMMISSIONS, BUT I PLAN TO UPDATE THE MOD AND FIX IT, I'LL KEEP MY PROMISE!)


Current Version: 0.4.1.1

NCMS or NML Mod loaders are required. (Either one or another, both will likely not work.)
Don't be stupid, look to your right and you'll see a damn requirement, do not know how to install? learn to read.
Before Asking Questions, Read the Description!

NML note: DON'T USE THE ONE-CLICK INSTALLER, IT'S AWFUL.

Notice of No-Tollerance: Since it has gone from funny to legit homicide-inducing annoying, all "BuT How Do I InSTaALlLlL" comments will be met with violence (deletion) , learn to read description and follow instructions.

Note, it might not work with maps using older versions of gunsmith book.
Modded Races mods may be incompatible.

Gunsmith Book Discord![discord.gg]
My First mod, though I did already help one or two Worldbox modders with assets before.

This mod focuses on adding firearms, historically and progressively: (Note the difference between CAN and WILL)
- At level 12, Cultures will unlock Crossbows after Bows.
- At level 20, Cultures can research Gunpowder
- At level 26, Cultures will unlock Matchlock Weapons after Gunpowder.
- At level 30, Cultures can unlock Wheellock Weapons
- At level 36, Cultures can unlock Flintlock Weapons.
- - After level 36, Cultures with the Flintlock weapons can unlock a rare tech mastery.
- At level 45, Cultures will unlock Caplock Weapons after researching Flintlock.
- At level 50, Cultures will unlock Percussion-Rimfire weapons, then choose between Bolt Action and Lever Action mechanisms after Level 55
Which means, it also includes Culture-Tech progression.

Essentially, it went from weapons that coexist with medieval-era Bows and Melees, but eventually phasing them out with newer more advanced firearms.

Currently, the mod Contains:
Level 9 (Crossbow)
  • - Crossbow (Wood, Copper and Iron)
  • - Repeating Crossbow (Steel)
Level 20 (Gunpowder)
  • - Horokubya hand bomb (Stone)
  • - Bo-Hiya fire arrow (Iron)
Level 26 (Matchlock)
  • - Handgunne (Stone)
  • - Three Eye Gun (Iron, Requires Gun Nut)
  • - Five Thunder Divine Machine (Steel, Requires Gun Nut)
  • - Arquebus (Iron)
  • - Tanegashima (Iron)
  • - Pistol (Iron)
  • - Snaphance Musket (Silver)
  • - Blunderbuss (Iron)
Level 30 (Wheellock)
  • - Musket (Silver)
  • - Pistol (Silver)
  • - Kalthoff Repeater (Silver)
Level 36 (Flintlock) ]
  • - Musket (Iron, Steel and Bronze)
  • - Jezail Musket (Iron)
  • - Carbine (Iron and Bronze)
  • - Pistol (Iron and Bronze)
  • - John Waters Blunderbuss Pistol (Iron)
  • - Heavy Dragoon Pistol (Steel)
  • - Pepperbox (Iron, Requires Revolving Chamber)
Level 36> (Flintlock Mastery)
  • - Double Barrel Pistol (Iron & Steel)
  • - Double Barrel Musket (Iron & Steel)
  • - Lorenzoni Repeater (Steel & Mythril)
  • - Belton Repeater (Mythril)
  • - Hand Mortar (Iron & Silver)
  • - Nock Volley Gun (Steel)
Level 45 (Caplock)
  • - Musket (Steel)
  • - Pistol (Steel)
  • - Derringer (Steel)
  • - Collier Revolver (Steel, Requires Revolving Chamber)
  • - Collier Revolving Carbine (Steel & Mythril, Requires Revolving Chamber)
  • - Telescopic Musket (Steel)
  • - Dynamite (Steel)
  • - Double Barrel Shotgun (Steel, + Sawnoff Variant)
Level 50 (Percussion & Rimfire)
  • - Joseph Egg Pistol (Steel)
  • - Browning Harmonica Rifle (Steel, Requires Gun Nut)
  • - Guycot Chain Gun (Steel, Requires Gun Nut)
  • - Guycot Chain Pistol (Steel, Requires Gun Nut)
(Percussion & Rimfire): Revolvers (All of these require revolving chamber)
  • - Francotte Pinfire (Steel)
  • - Colt Patterson (Steel)
  • - Colt Dragoon 1848 (Steel, Silver, Mythril, Adamantine)
  • - Remington-Beals First Model (Steel)
  • - Cochrun Turret Revolver (Steel, requires Gun Nut)
(Percussion & Rimfire): Breachloaders
  • - Martini Henry (Steel, Mythril)
  • - Martini Henry Pistol (Steel)
  • - Allen & Wheelock Drop Breach (Steel)
1820s-1870s (Per. Rim. tech): Bolt Actions
  • - Fusil Modelle 1866 Chassepot (Steel)
  • - Dreyse Needle Rifle (Steel)
  • - Mauser M1871 Carbine (Steel)
  • - Lee Matford Mk.1 (Steel)
  • - Frederick Prince 1855 (Steel)
  • - Carcano Mod.67 (Steel, Mythril)
1820s-1870s (Per. Rim. tech): Lever Actions
  • - Henry 1860 (Steel, Mythril)
  • - Spencer 1860 (Steel)
  • - Browning Flapper 1873 (Steel, Requires Gun Nut)
  • - Volcanic Repeating Pistol (Steel)
  • - Winchester 1873 (Steel)
  • - Winchester 1873 Carbine (Steel)
  • - Winchester 1876 (Steel)
  • - Winchester 1876 Carbine (Steel)

The mod also includes buildings:
- Gunsmith Workshop (matchlock)
- Gunsmith Factory (percussion-rimfire)
- Quarry (Quarry, caplock + mine)

The mod also includes artillery:
- Ballista
- Firework Artillery
- Hwacha Rocket Arrow Artillery
- "Matchlock" Cannon
- "Flintlock" Volley Gun
- "Flintlock" Cannon
- "Caplock" Mortar
- Puckle Gun
- De Bange 90mm Artillery
- De Bange 155mm Artillery
- Gatling Gun

Mod could be unbalanced, so let me know of any changes.
As Rimfire-Percussion has been added, I could add more guns of that period AND add even future periods, WW1 perhaps? Maybe I can get planes and tanks working.
Culture-based weapons aren't out of the question, but only time will tell.

If you want to speed things up, give cultures a lot of coffee, Iron and Stone.

Project uses a Creative Commons 4.0 CC BY NC license, You can share, copy, adapt, remix, transform, build and redistribute the material in any medium or format; Under the following terms: You must give appropriate credit and You may not use the material for commercial purposes.
Popular Discussions View All (3)
49
16 Jul @ 10:24am
SUGGESTIONS!
Alex n' Italy
41
5 Apr @ 7:07am
BUGS!
Alex n' Italy
1
3 Apr @ 2:09pm
Personal version i've made
Scryie
377 Comments
Smartmaniac2 1 Aug @ 9:25am 
thanks for everything tho dude the mode is epic
Smartmaniac2 1 Aug @ 9:24am 
oh. rip this mod ):
Alex n' Italy  [author] 31 Jul @ 7:39am 
Larp moment
Again, Waiting on Tuxxego for this one.
smhearn11 30 Jul @ 4:03pm 
please find a way to remake the mod. FOR THE MONGOL EMPIRE!!!
Alex n' Italy  [author] 30 Jul @ 11:23am 
So.
I will be honest with y'all.
The Worldbox devs has completely fucked over the mod.
And without the culture system, I can't even fix it.
Last hope is Tuxxego's WIP Tech system which KINDA re-introduces cultures, but until it's ready, it's looking grim.
Smartmaniac2 30 Jul @ 9:00am 
is it going to be fixed eventually? no rush
evans_logan1 26 Jul @ 7:12pm 
I don't think any mods (not including maps) work with the new world box version, like i think they were disabled or sum because no mods i had before the new update appear
.:Kemauri:. 24 Jul @ 11:45am 
Where the hell was i during feb 22 when the mod was active 😭
the 22 Jul @ 4:07pm 
did you read the title??
kolya 22 Jul @ 10:00am 
does the mod work