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I use this myself with every run, and the only issues I have ever encountered are:
- Some HAR races confusing the penalty that inflicts tiny amount of damage (as not a relevant body part type), but they work the rest of the time.
- When driving vehicles and asking for quests using Vehicle Framework - some work fine, some dupe quests, some don't allow any - I think because it sees Vehicles as strange pawns/technically two caravans and doesn't know how to process.
- Having no permanent settlement on the planet when asking for a quest. Whilst personally I would have loved this to be possible, to allow for true nomadic gameplay, it doesn't seem to be possible due to how base game generates quests.
So I looked through what you send, and the only things I can think of are:
- Did you use a vehicle when asking for a quest? Some vehicle mods can have issues with mod, it's a long term issue that I need to get sorted at some point when I have chance. I usually find this only duplicates quests though, rather than makes it impossible to generate
- The only real possible mod issues I can see are:
- Limit Quest Pawns, which may cause issues (doubt it)
- World Tech Level - which may be limiting what quests can generate, and for some reason
being overly strict. I am again not sure about this, but I know it does limit certain quests
firing. But I have used it with Settlement Quests a lot, and never encountered issues.
- Rimcalendar - have never seen or used that mod along side this mod, and seeing as it
seems to predict quests, it may be causing issues having a quest generate that it didn't
foresee.