RimWorld

RimWorld

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Settlement quests
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Mod, 1.4, 1.5
File Size
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10.474 MB
22 Feb, 2024 @ 12:15pm
3 May, 2024 @ 8:59am
5 Change Notes ( view )

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Settlement quests

In 3 collections by IslandPotato
The Peddler - Updated 02/04/24
254 items
The Peddler (1.5 Pack)
249 items
Grey Knight Trials
253 items
Description
Have you ever thought about how quests just appear out of the blue in Rimworld? Have you ever wondered why you can't get a quest straight from a faction's base? Have you ever wanted to have a nomadic play-through, but get frustrated that quests are focused on your base, not the caravan?

Then this mod is for you!!

This mod adds a button to ask for quests in settlements, simply click on it whilst your caravan is visiting the settlement for a chance to generate a quest.

Note that there is a chance that you could fail to find a quest; maybe your character insults the town's leader, maybe you get into a bar fight with one of the locals or maybe the town is closed for a large-scale festival and you decide to enjoy the festivities instead. Who knows!


Notes and Recommendations

  • There have been cases of the mod not working as intended if installing mid save. If you are having issues mid save with this mod, I would suggest trying out a new save to see if that makes a difference.

  • Quest generation requires goodwill rewards from the target faction. If you have another mod installed which alters goodwill being generated as a reward, then you will likely run into issues generating quests. This is required to make sure when you ask for a quest from a faction, the quest generated is from the faction you asked from, and not another random faction.

  • Please note that due to base game limitations, most quests require an active map to be able to generate (For nomadic play-throughs I suggest using a small map, or mod for custom map size and then just leaving it).

  • When generating a quest through the mods button, it can cause temporary lag - this is normal, and the only way to make sure the quest is from the right faction and uses your caravan as a reference, rather than your base.

  • This does not stop quests from generating normally. For that, I would suggest 'No Quests Without Comms; https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2136753617

  • I also recommend 'Caravan Activities Framework' https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3056702430 as it works well with this mod. Just keep in mind that when you accept an activity with this mod, you cannot search for a quest until the activity has been completed.

    Known Bugs
    When caravanning with some modded vehicles, when asking for quests it will generate two quests instead of one, and is much more likely to generate a 'failed to find quest' response. I am looking into this and hope to find a fix.

    Some Humanoid Alien Races mods ([Alien/Race] Seren, from Stardust currently know) can cause an error during the 'Fight' quest failure. This is a one off error which shouldn't cause further issues though.

    Credits
  • Medieval Overhaul, Vanilla Textures Expanded - [NL] Facial Animation and World Map Beautification Project are used in the pictures;
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2553700067
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2816938779
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2314407956


  • Taranchuk: C# coder - Thank you for making this a possibility!

    A Massive thanks to the Rimwold Mod Market for everything!
Popular Discussions View All (1)
1
25 May @ 11:59am
Error after asking for a quest
BlackFranky
177 Comments
IslandPotato  [author] 4 Jul @ 10:21am 
@BlueberryMuffin No idea, I have not tested. I will update when I can.
BlueberryMuffin 3 Jul @ 12:36pm 
Does this work fine with 1.6 or will it need an update?
Wraith_Magus 1 Jun @ 6:50am 
Well, I don't use HAR, I wasn't driving vehicles (I have the mod, but I don't have vehicles), and I have a permanent settlement. I do use a couple other mods that alter quests, like RimQuest (continued) and Orphanage and Daycare (adds quests involving caring for children), and some mods that alter factions with their own xenotypes, like Big and Small Simply Robots. https://pastebin.com/vvSsvbeP - Modlist if it helps, https://pastebin.com/33qjbCf9 - is player.log The last 1,600ish lines are from trying to get a quest at a Hypermedia settlement, and it repeats "Tried to calculate chance for mother with gender "Male"." about 500 times...
IslandPotato  [author] 1 Jun @ 1:05am 
I am sure there are other mods conflicts - those that drastically change factions or quests have a potential I guess, but apart from the above, I have found no obvious issues, and I have tried a LOT of mods with this.
IslandPotato  [author] 1 Jun @ 1:05am 
@Wraith_Magnus The freeze is part of it - unfortunately a limitation of base game.

I use this myself with every run, and the only issues I have ever encountered are:

- Some HAR races confusing the penalty that inflicts tiny amount of damage (as not a relevant body part type), but they work the rest of the time.

- When driving vehicles and asking for quests using Vehicle Framework - some work fine, some dupe quests, some don't allow any - I think because it sees Vehicles as strange pawns/technically two caravans and doesn't know how to process.

- Having no permanent settlement on the planet when asking for a quest. Whilst personally I would have loved this to be possible, to allow for true nomadic gameplay, it doesn't seem to be possible due to how base game generates quests.
Wraith_Magus 31 May @ 7:23pm 
I've also been having problems where no quests generate. I hit the gizmo to try to generate a quest, and it just freezes the game for 3 minutes before saying that I didn't find a quest or I take a relations penalty. (And I don't think freezing the game is really expected behavior, either...) I tried reloading half a dozen times each on four different factions, and never got a quest. I used to be able to get quests through this mod, and I haven't majorly changed out mods, but now it just always does this 3 minute lag and never gives a quest.
IslandPotato  [author] 25 May @ 7:48am 
Only other thing I can think of, is if you are using SOS2, that you have a base in space, and not on the planet. This could cause complications - would probably need a map tile on the world running for quests to generate properly.
IslandPotato  [author] 25 May @ 7:43am 
I cannot actually see an error in these logs though, so these are guesses at best. I would suggest removing limit quest pawns and rim calendar, and maybe changing World Tech level to not limit quests.
IslandPotato  [author] 25 May @ 7:43am 
@BlackFranky

So I looked through what you send, and the only things I can think of are:

- Did you use a vehicle when asking for a quest? Some vehicle mods can have issues with mod, it's a long term issue that I need to get sorted at some point when I have chance. I usually find this only duplicates quests though, rather than makes it impossible to generate

- The only real possible mod issues I can see are:
- Limit Quest Pawns, which may cause issues (doubt it)
- World Tech Level - which may be limiting what quests can generate, and for some reason
being overly strict. I am again not sure about this, but I know it does limit certain quests
firing. But I have used it with Settlement Quests a lot, and never encountered issues.
- Rimcalendar - have never seen or used that mod along side this mod, and seeing as it
seems to predict quests, it may be causing issues having a quest generate that it didn't
foresee.
BlackFranky 25 May @ 3:06am 
@IslandPotato I do have a settlement.