Space Engineers

Space Engineers

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Stranded:: Adventure Map ::WIP::
   
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Type: World
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13.922 MB
20 Sep, 2014 @ 10:15pm
21 Sep, 2014 @ 11:24pm
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Stranded:: Adventure Map ::WIP::

Description
House Rules::

1.) Your suit has a hole in it. Meaning you can't survive more than 10 seconds outside Cockpits, enclosed Large Ships, or enclosed Stations. Mostly use common sense when determining if a location is pressurized or not.
2.) You can trasfer yourself through conveyor tubes. Radical!
3.) When you load up the map, spawn at the "SPAWN pad" and hop in the life boat to start the adventure.

Main Objective::
Survive, yep, that's right. You're main objective... is to not die.
Escape the Emerald Delta system with a capable Large Ship (Small ships won't have the thruster power or energy to survive a long trip back to earth.) So have a look around the system with a drone er something, I bet there are some spare ship parts lying aroudn somewhere to collect.

Side Objectives::
5pts Easy - Launch from your escape pod and make it inside Home Brew station alive. (Remember rule 1. You have 10 seconds to get inside)
5pts Easy - Fix up Homebrew Station. (Fix the Antenna, Fix the Solar Panels, Fix the Mining Drone.)
15pts Medium - Get Home Brew Station up to 100%
5pts Easy - Neutralize the threat at Defese Post Athens.
10pts Medium - Neutralize the threat at Defense Post Athens without damaging the Defense Post.
10pts Medium - Destroy the 9AM Emission (It's a hazard to public safety)
5pts Easy - Save Prospector Bubbuh(I NEED HELP guy) before he runs out of energy. (Repair his damages solar panel.)
5pts Easy - Save Prospector Bubbuh by ending his misery (Blow up his Shed, Muahahaha)
5pts Easy - Repair the Cheeki Breeki with the Dry Dock
5pts Easy - Escape the Emerald Delta System aboard the Cheeki Breeki
50pts Hard - Escape the Emerald Delta System aboard the 9AM Emission (I can't believe you actually would even attempt doing that. Dang.... respect.... 50pts to Gryffindor!)
10pts Medium - Escape the Emerald Delta System with Prospector Bubbuh aboard your ship. (Dock with his Shed, send him through the tubes.)


Story::
You're a dude aboard the S.S. Artyom Ranger. You're like a space engineer or something. Anyway, stuff goes bad, your suit ruptures, I said bad? I actually meant bad bad. So Space is a heartless cow and she takes all the air out of your lungs. Lucky for you, escape pods are pressurized, so you make with the hurries and board that ♥♥♥♥. Then the bad bad stuff goes away, but no one's coming with a spare suit. Those punks you called crewmates musta got wacked in the head, cause they plum forgot you. Loneliness sinks in, and that lack of communication from your boys, don't sound like a prank anymore. Ah gee, you're so boned, I bet they all died from the bad bad. But wait! You look outside your life boat window and you see you're pointing straight at a station. You're saved! You punch in their call number, hoping they pick you up for a night of clubbing or something, but they ain't answering their radio either. Bed Sheeeets. But hey, don't look so down yet, slugger. Remeber what Space Bear Grylls always says on the Telly, "When they leave their hanger door open, that sweet sanctuary is just asking for penetration." You get the sweetest boner you've ever had, and you feel the husslings russling through your veins. Oh yeah. Feels good. Like that time in Iceland. But stay focused! All you gotta do is punch that big red button, and you're good as saved. Adventure start, round one bro.

FAQ::
Q: What do I do where do I go?
A: Well, if you didn't spawn in the S.S. Atryom Ranger, you spawned in the wrong spot . Sorry, I'm trying to resolve this. So, you're gonna need to commit suicide and use the "SPAWN pad" medical room to respawn. If you meant to ask, what do I do when I get inside the station? Uh..... This map isn't easy because it doesn't explain anyting to you. Read the objective list, it's got the best set of hints and goals to set for yourself. Remind yourself of what the map wants you to accomplish.
6 Comments
Digi 22 Sep, 2014 @ 6:02am 
Write it down, "[5] Launch escape pod (Trigger Now)" :P
It's just a temporary thing until the game devs provide toolbar saving for everyone and stuff like that.
It would be a shame not to have co-op just because of that xD
Jimmy0Jenkins  [author] 22 Sep, 2014 @ 12:14am 
@Digi
Yeah I could do that to the hotbars, but then I wouldn't be able to explain what functions those buttons are supposed to be set to. Specially with timer blocks in the map, that get complicated.
As far as atmosphere goes... For now, I want it to be modfree. At least just cause it's a WIP. But with modding API coming in the future, I'm sure some gentlemen will create an atmosphere mod for the game. After all, it's a largely requested feature on the Ksoft forums. And even though they'll never do it, The modding community might. If they do, it's certainly worth looking into.
Digi 21 Sep, 2014 @ 11:24pm 
You could asign groups with numbers in front to indicate they should be in the toolbar, like "[5] Launch escape pod".

Also you could make a script for the 10 second rule but it's going to be tricky for "pressurized areas", you'd have to define them somehow in the code to avoid counting down when in them.
Jimmy0Jenkins  [author] 21 Sep, 2014 @ 11:04pm 
@Digi It's playable and beatable yeah. Bit difficult, though.
XD yeah, screeshots will be coming, plus a vid If I get around to it. Still need more help testing the map.
I thought about coop. But one thing I don't like about the current server systems right now, is how it deletes hotbar loadouts for ships sometimes, and some of the puzzles would be WAY too hard without premde buttons on the hotbar to hint to the player.
Digi 21 Sep, 2014 @ 5:30pm 
By the way, you spawn in creative mode.

You could also add some screenshots :P

And it would be nice to also have co-op support.
Digi 21 Sep, 2014 @ 5:26pm 
I like this so far, but how WIP is it, is it playable and finishable without issues ?