Total War: WARHAMMER III

Total War: WARHAMMER III

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[GLF] Landmark Remake Update Version with English Translation
   
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24 Feb, 2024 @ 3:20pm
14 Apr @ 6:37pm
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[GLF] Landmark Remake Update Version with English Translation

Description
!**YOU MUST USE THE BELOW MOD AS WELL!!!!**!

[GLF] Landmark Remake Update Version with English Translation

This is for the updated version:
[GLF] Landmark Remake地标重置
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3166519976

I can't add the main mod as required for some reason but the link for it can be found above.


MAIN MOD PAGE TRANSLATION:

12 new landmarks added
Adjusted the effects of all landmarks in the game
New garrisons have been added to some landmarks
Some landmarks also have low-level and high-level versions

Enhanced some weak landmarks, such as the Imperial Palace, Phoenix King Courtyard, Nail Street Pawn Shop, Slave Trader Mansion, etc.
Their effectiveness is inconsistent with the required construction costs, and the required urban requirements are too high.

Added high-level or low-level versions of some landmarks, allowing them to be upgraded multiple times, gain stronger effects, or be constructed quickly

COMPATIBILITY:
Compatible with any MOD that does not modify the original landmark sequence, it is recommended to start a new game.
19 Comments
LiquidThicc 19 Apr @ 3:39pm 
Cool, I appreciate the tip, thanks! :steamhappy:
CrimsonAvocado 16 Apr @ 4:24pm 
I've used all three mods for two campaigns, the only conflict which I noticed was a double up of two landmarks, I think it was the pub in Reikland and something in Stirland, & the only issue is that a garrison had doubles of some of the ubersreik five heroes. So only a minor conflict with all three present
LiquidThicc 16 Apr @ 2:45pm 
Has anyone tried to see how compatible this mod is with Landmarks of Eternity & Landmarks of Legend?
FullAutoAttack  [author] 14 Apr @ 6:40pm 
Updated
Xela09 14 Apr @ 6:33am 
Hello, just wanted to let you know, your mod is missing the text for "Kunlan Anvil" in cathay, thanks :)
FullAutoAttack  [author] 30 Jan @ 1:03am 
No update needed
voiceofreason467 29 Jan @ 9:29pm 
Can you update the mod for 6.0 or is it unnecessary?
FullAutoAttack  [author] 22 Nov, 2024 @ 7:02am 
Unfortunately I can't, his mod doesn't show up on the mod list (might be because he uses Chinese characters in the mod name).
Zach 22 Nov, 2024 @ 3:09am 
Can you list the original mod as a dependency? (As it doesn't work without it)
FullAutoAttack  [author] 1 May, 2024 @ 2:36am 
No update necessary for 5.0