Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Missile Launcher Variant - Crippler v1.44
   
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Tags: Mods
File Size
Posted
Updated
5.303 MB
24 Feb, 2024 @ 11:07pm
8 Mar, 2024 @ 9:51pm
5 Change Notes ( view )

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Missile Launcher Variant - Crippler v1.44

In 2 collections by Dj0z
Dj0z's part variants
4 items
Base-game-Balance mods
21 items
Description
Ever wondered why we have guided projectiles, but waste them on layers upon layers of front armor and shields?

This mod adds a variant of the Missile Launcher without modifying the original, with these differences :
- Launcher can only shoot 'Crippler' variants of HE missiles, shoots 20% slower and can't quick-fire 3 missiles.
- Cripplers are much faster but turn slower. They have +50 range and +50% durability.
- Placed on the sides, they will almost always hit the back of enemies chasing you or close to you.
- They run out of fuel and disappear about 30% faster, but start fires easily.
- Watch out for asteroids, these missiles need a lot of room to maneuver.

Balanced for base game.
Must be unlocked (HE missile launcher not necessary because a bug makes it cost +40k in starters. This way, Crippler can be used in starter ships - total unlock cost remains the same).

Extra languages : French, Russian, Spanish. Will add more if someone competent can provide me with the text.

See the collection for other part variants.

How it works
These "smart" missiles are programmed for a 3-phase approach. Just meddling with the turn radius and speed wasn't working well enough. So they :
-Circle first to stay away from frontal and side PD if at all possible.
-Slow down in the center-back where juicy parts probably are, to prepare the final approach.
-Burn all their remaining fuel to strike. This is essential because it's fighting the target's forward movement.

Because of this very specific attack pattern, they perform strangely when placed in other positions than the intended spot (sides) but that also makes them good at their job. They are meant to be mixed and matched with other weapons to achieve maximum efficiency.

Example ships using it
Crippler missile barges
Starter missile ship

Recommended mods to use with
Thrusterflame Armor

See also
Micromissile Launcher

Latest changelog
v1.44
-Stats are now displayed!
-Extra stat added : projectile duration.
3 Comments
alby 3 Nov, 2024 @ 3:23am 
Love this mod. tnx.
Dj0z  [author] 15 Aug, 2024 @ 4:51pm 
I'm not sure what you mean, but it's not possible to shoot these missiles with the default missile launcher.
OMEGAGHOST 13 Aug, 2024 @ 11:07am 
Can the original transmitter also work?