Company of Heroes 3

Company of Heroes 3

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(2) COOP - COMMANDERS
   
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Tags: extension, map
File Size
Posted
Updated
4.418 MB
25 Feb, 2024 @ 10:40am
25 Feb, 2024 @ 1:00pm
8 Change Notes ( view )

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(2) COOP - COMMANDERS

In 2 collections by Shadowphreak
COOP VS AI MISSIONS
13 items
COH3 - COOP MISSION MAPS
14 items
Description
*** Map is temporary "Out of Order". Relics recent patches changed how some of the playbills behave. I have it on my list to check this one and troubleshoot reason. Stay tuned. Apologies for delay! ***

(2) COOP - COMMANDERS

Destroy the enemies HQ, defend yours.

This is a different play style. You are the commander from afar. Much like games like Tower Defenses, Warcraft Rumble and Clash Royal. You command and send in the armies, and what lane to attack. Your army follows your command. You have no control after that.

Choose the correct path and strategy to defend and defeat the enemy. You have special fast enhanced howie's for cover fire of your army at your disposal.

Enemy Side Middle Capture Point will provide bonuses like air attacks if you occupy.

How to play

VP MODE DOESN'T WORK. USE ANNIHILATION MODE.

Simply walk onto the commander planks for tanks or infantry. The signs will tell you which way they are going.

Use the howies in your base to take out enemy defenses, and provide cover for your units!Good luck Commander.

INSTRUCTIONS,

This is a COOP 2 player map.

Team 1

Player 1 must be human or AI

Player 2 must be human or AI

Player 3 is locked AI. (Defending base)

Team 2

Leave this all AI, or Human. All slots must be filled.At start players can only call in infantry from left or right side.

After 5 minutes. 2 tank controls open up.After 10 minutes. Final 2 tank controls open up.

WARNING - If either player population hits 200, enemy starts random Bombers/Tigers until pop is under 200 again.
Popular Discussions View All (3)
0
25 Feb, 2024 @ 1:18pm
WHY POP CAP 200
Shadowphreak
0
25 Feb, 2024 @ 12:23pm
Debugging starting Playbills/Scripts
Shadowphreak
0
25 Feb, 2024 @ 11:10am
STUCK? WALK THROUGH HELP
Shadowphreak
13 Comments
Shadowphreak  [author] 3 Mar @ 4:03am 
Yah someone changed with relic latest patches. I have to sit and look at this one carefully. thanks for heads up.
[CN]突击队队员 3 Mar @ 1:36am 
sync error from game start
FriendlyBear 17 Feb @ 4:21am 
no need to apologize bro, all of your work is awesome btw, the targeting thing isnt exactly a bug since the destroyed hq is still an entity that is considerred alive, so it can be reapaired, which causes auto attack to continue attacking it
Shadowphreak  [author] 17 Feb @ 4:09am 
FriendlyBear, last relic update changed how HQ destroy, which is causing glitch. Hopefully fixed in next weeks relic update. apologies.
FriendlyBear 17 Feb @ 3:34am 
doesnt work since the ai just attacks the destroyed hqs
Shadowphreak  [author] 11 Apr, 2024 @ 1:11pm 
Figured it out - Advanced AI Tuning Pack (any tuning pack that changes AI) doesnt work with any of the comp stomp maps. Comp stomp maps have playbills which control all the AI moves, so it conflicts with tuning packs like Advanced AI.
Shadowphreak  [author] 11 Apr, 2024 @ 1:00pm 
Last update seemed to have started an issue with map crashing on load. Looking into this...
Baka Racker 29 Feb, 2024 @ 9:27am 
Well this is certainly an interesting idea.
Shadowphreak  [author] 25 Feb, 2024 @ 12:37pm 
Forgot to mention. The ARROW SIGNS next to the platforms, show you which way your army will travel. The signs next to the HQ will change as well. This helps guide which way troops go.
Shadowphreak  [author] 25 Feb, 2024 @ 12:12pm 
This is a TEST game style im working on. I know there may be balance or bugs still, so any comments GREATLY appreciated. :) The scripts/playbills act differently when playing single player versus playing with multiple humans.