Kenshi
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Jedi Force Abilities (Project Kathun addon)
   
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26 Feb, 2024 @ 5:51pm
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Jedi Force Abilities (Project Kathun addon)

Description
This is another of my submods for Kitya's "Project Kathun - a Star Wars mod" (Link Below)

This mod adds four Holocrons into the game for purchase from the Jedi quartermaster upon reaching the rank of Jedi Knight (because even in their diminished condition, the Jedi aren't about to hand out holocrons to just any Padawan) these holocrons when placed in the belt slot give stat buffs and nerfs resembling their namesake force powers.

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Holocrons added:

Battle Meditation- Giving a large buff to defensive capabilities but severly reducing combat effectivness.

Force Concealment- Allowing you to reduce your physical presence to great effect to those around you but doesn't play well with sudden movement (ie. assassination attempts).

Force Speed- Allowing you to traverse great distances at even greater speed, but due to your haste vastly reduces your attention to defense.

Force Resistance- Allows you to weather the harshest environmental hazards, but due to your glowing aura your stealth is vastly reduced, the concentration required to maintain the aura also slows you down.
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I've attempted to balance these out as best I can to allow for different playstyles without being too OP, let me know any ways in which I could make them better!

As always all credit goes to Kitya for their amazing work at brining Star Wars to Kenshi in the most fantastic way possible, I just want to enhance the experience as best I can for others.

The Stand alone version can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3172006658

Dependencies: Project Kathun - a Star Wars Mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2840444811

I'll consider making some Sith Holocrons if I can find some cool public domain artwork of one for the icons :P
14 Comments
Xelxis717 2 Jul @ 10:23pm 
@Cuddle_Rat, Hm... I was thinking less power but more armor penetration and like in Sith fashion, very painful drawbacks that really neuter some aspects to force players to get creative with how they are going to use the said holocrons
friendlygermansoldat329 17 May @ 12:23pm 
@Cuddle_Rat I agree there would be none but i think alot of people would like to play as one
Cuddle_Rat  [author] 4 Mar @ 10:08am 
I think the central thing that's caused me pause to make the Sith Holocron version is because I don't think there would be any on Kathun, or at least no more than one. Sith were very decentralized in terms of power hoarding, hiding most holocrons away in some secret stash.

That said, in lore the Jedi had large sums of holocrons and artifacts smuggled out of the temple after Order 66 by Jocasta Nu, the temple librarian, so it makes more sense for a certain amount of them to show up elsewhere.

From a non lore perspective and speaking purely of Kenshi gameplay, I just can't think of any Sith power I can replicate within the confines of the FCS. Maybe attack boosts? But that's already covered in the base Unknown Regions mod via force crystals. If anyone has an idea on force powers I'd be open to suggestion!
majesticalballs 2 Mar @ 11:43am 
you must bring balance to the community and make a sith version
cccarney 29 Oct, 2024 @ 8:49pm 
sith version would be great
Darth Ceveo 17 Sep, 2024 @ 11:13am 
What about the Sith homie? You gonna give them some love too?
theempirestikesback 3 Mar, 2024 @ 9:38am 
that's a follow from me, thank you!
theempirestikesback 3 Mar, 2024 @ 9:37am 
thank you!
Cuddle_Rat  [author] 2 Mar, 2024 @ 3:31pm 
@theempirestikesback your wish is my command:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3172006658

The stand alone version will now sell the Holocrons at the Armor King, enjoy! :mhwgood:
theempirestikesback 2 Mar, 2024 @ 9:53am 
could you make a version that can be used without project kathun? As in just a small little addon?