Barotrauma

Barotrauma

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407.791 KB
27 Feb, 2024 @ 8:19am
27 Feb, 2024 @ 2:24pm
3 Change Notes ( view )

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Description
Description:
[Lorem Impus: story]

Armament:
3x coil (Top front and rear, and 1 at bottom)
1x flak (Top)
1x Rail gun with limited angle (nearly hardpoint forward)
1x Depth Charrge
1x Electric Discharge between utility room and ballast - rear)

Additionals:
For now, reactor have primitive system relaying on duct block, or pump. (on pump when junction boxes room is flooded)

Notes:
- Periscope in Command room is only hooked to bottom light
- Price, Type and Tier is random
3 Comments
Popel  [author] 28 Feb, 2024 @ 5:11am 
Splendid! Thanks. Couldn't ask for more!! (Or could I? ]:> )
Anyway, i will look unto it than, trying to do some cool stuff. Again, thank you
-=kuvshinka=- 27 Feb, 2024 @ 7:29pm 
I'm not trying to offend you in any way! This is just criticism and is a completely normal thing. I hope that I can somehow help you with my knowledge of shipbuilding.
(Everything was written with the help of a translator, which is why there are errors somewhere or the idea presented is incorrect):demoticon:
-=kuvshinka=- 27 Feb, 2024 @ 7:29pm 
The layout of the compartments is very interesting. I'd call it Tier 2, but the amount of guns and cargo bays makes me wonder. Essentially, the balance is up to you, but if you want to make it balanced, take a cue from vanilla subwoofers.
The decor looks sparse, but everything comes with time, so experiment with everything you can! play with size, color and depth of textures. Everything on this boat has a default color provided by the game and must be changed for the integrity of the boat. Remember that the color of the textures directly affects the lighting! Adjust the light of the lamps so that there is a difference with and without light. Emergency lights can be a good addition.
if you're having trouble with what to add, then use something special, like stuff from the wreckage or legacy tab.