Don't Starve Together

Don't Starve Together

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Better Crash Screen
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File Size
Posted
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30.535 MB
27 Feb, 2024 @ 9:35am
24 Jan @ 4:00am
53 Change Notes ( view )

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Better Crash Screen

Description
Main Buttons
Reload Game - Goes back to menu
Reload Save - Returns the server to the point you crashed at (Only if server crash)
Reconnect - Reconnects you back to the server you crashed on
(Appears only on Dedicated server that shows the dedi icon on scoreboard with quality bars)

Additional Buttons
Folder icon - opens folder closest to client log you have to go back by one
Save icon - saves quicklog inside data folder in DST game directory
Web icon - Shows the mod that is the main cause



Improves the crash screen to give more detailed information and makes it easier to understand.
Features
  • The "Reload Save" button that is normally exclusive to the dev branch is now available for all.
  • A "Reconnect" button that will reload the game and then attempt to reconnect to the server you were on.
  • A "Return to menu" button to take you back to the main menu.
  • If the crash happened in a mod's code, the "Warning!" text will be replaced by which mod had crashed.
  • The list of all mods enabled will be replaced by a list of mods that were involved in the crash, and specify if it's a mod conflict or not.
  • A optional modernized crash screen put together by Clifford.
  • A button that opens folder near client_log for easier reports you need to go up by one folder to find client_log.txt
Plans
  • Make the "Disable Mods" button have feedback when clicked.
  • Fix the "Return to menu" button using the incorrect text in some cases.
  • Improve the reliability of the recovery options button.
  • Consider adding an option to replace all instances of a mod's id in the error report with the mod's name instead. (Unsure about this one.)


Voice Over and Tutorial Music by: Max Carnage

Chinese Translation: 冰冰羊


How use the Quick log button
[i.imgur.com]
Popular Discussions View All (1)
8
4 Apr, 2024 @ 9:42am
PINNED: Bugs & Crashlogs
Cliffford W
76 Comments
Cliffford W  [author] 14 May @ 11:16am 
It is not advised to adjust the game files.+
wherethesunnoshine 13 May @ 4:07pm 
i tried modifying the files and i got a crash when opening the game:
[string "../mods/workshop-3169441836/scripts/errorwidg..."]:159: attempt to index field 'additionaltext' (a nil value)
LUA ERROR stack traceback:
scripts/modutil.lua:157 in (upvalue) constructor (Lua) <155-158>
scripts/modutil.lua:156 in (upvalue) constructor (Lua) <155-158>
scripts/modutil.lua:156 in (field) _ctor (Lua) <155-158>
scripts/class.lua:191 in (global) ScriptErrorWidget (Lua) <181-194>
scripts/gamelogic.lua:58 in (global) SetGlobalErrorWidget (Lua) <56-60>
scripts/mainfunctions.lua:2281 in (global) ShowBadHashUI (Lua) <2273-2302>
scripts/update.lua:89 in () ? (Lua) <33-138>
Cliffford W  [author] 8 May @ 4:51pm 
Well technically they are not deleted they are in the backup folder
death to costco 6 May @ 8:06pm 
hey Niko and Clifford so do you think you can do a mod like this, but for dedicated servers? Mine crashes a lot and I set up an auto restart function on the side of Nodecraft, but when it auto restarts, the previous server log is replaced by the new server log, so it's awkward that i have to be reading the console in person in order catch the crash
zConnor.i22 16 Apr @ 12:20pm 
I mean uninstall
Cliffford W  [author] 13 Apr @ 1:07pm 
remove mod as in disable or uninstall ?
zConnor.i22 13 Apr @ 1:02pm 
This mod has a bug. When I use the 'save mods' feature and then remove a mod, restarting the game causes a pop-up to appear repeatedly, asking me to re-enable the mod. Could you please check this issue?
玖小白 20 Jan @ 4:43am 
[string "../mods/workshop-3169441836/scripts/logrelate..."]:296: assign to undeclared variable 'ZEROTWO_INFOTEXT_WEBHOOK_BCS'
LUA ERROR stack traceback:
../mods/workshop-3169441836/scripts/logrelated_buttons.lua:296 in (upvalue) postfn (Lua) <17-451>
scripts/modutil.lua:157 in (upvalue) constructor (Lua) <155-158>
scripts/modutil.lua:156 in (upvalue) constructor (Lua) <155-158>
scripts/modutil.lua:156 in (field) _ctor (Lua) <155-158>
scripts/class.lua:191 in (global) ScriptErrorWidget (Lua) <181-194>
Cliffford W  [author] 6 Jan @ 6:18pm 
Webhook is completely changed and works different way
Cliffford W  [author] 6 Jan @ 5:06pm 
Whoever decided to spam the webhook with links that were unreleated.
Please get a life