Serious Sam 4

Serious Sam 4

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[Ported] Meleeable KamiKaze
   
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7.539 MB
28 Feb, 2024 @ 12:55am
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[Ported] Meleeable KamiKaze

Description
Ported from old Sam3: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=470903333

This script file I modified: Content\SeriousSam4\Scripts\PlayerMeleeSelection.lua

To this function worldGlobals.PlayerMeleeSelection
(targetId, targetHullId, targetDistance, playerSeenAngles, targetHeightDiffSigned, playerWeapon, increasedReach, specialMelee, friendlyTarget)

I added codes:
if (targetId == "Beheaded_Kamikaze") then
return "Zoom_Kick", pmlRelPlacementInFront(1.3012), 1
end

However, the skill to increase melee performing distance, doesn't seems to work on Kamikazes.

8 Comments
Cat_N_Flammen 3 Jan @ 1:19am 
Port this to SM pls:GDHard::steamsad:
DestroyerNel  [author] 27 Jun, 2024 @ 5:31am 
@tfsc7445 @PatBateman Sorry but I'm too busy and lazy (crying).
DestroyerNel  [author] 27 Jun, 2024 @ 5:30am 
@Fred-104 Sorry for this conflict. I think it is caused by the override of kamikaze's ans file. I'll try to put the melee animation into a new ans.
Fred-104 13 May, 2024 @ 9:27am 
Conflicts with the Enemy Consistency Fixes mod
PatBateman 4 Mar, 2024 @ 12:50pm 
Could you also port this to SM?
tfsc7445 2 Mar, 2024 @ 6:28am 
Any success?
DestroyerNel  [author] 29 Feb, 2024 @ 4:15am 
@tfsc7445 Sure, I'll try. This mod is ported from old Sam3 and there was no Long Distance skill, so the script codes are not quite the same. I'm a newbie and just started to learn about Sam scripts, so this might be a bit challenging.
tfsc7445 28 Feb, 2024 @ 1:56pm 
Hello, I ran across a potential issue with the mod. When the Long Distance Relationship skill is active, it does not actually increase the range you can melee Kamikazes in. Could you please come up with a fix for it?