Serious Sam 4
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[Ported] Meleeable KamiKaze
   
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28 февр. 2024 в 0:55
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[Ported] Meleeable KamiKaze

Описание
Ported from old Sam3: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=470903333

This script file I modified: Content\SeriousSam4\Scripts\PlayerMeleeSelection.lua

To this function worldGlobals.PlayerMeleeSelection
(targetId, targetHullId, targetDistance, playerSeenAngles, targetHeightDiffSigned, playerWeapon, increasedReach, specialMelee, friendlyTarget)

I added codes:
if (targetId == "Beheaded_Kamikaze") then
return "Zoom_Kick", pmlRelPlacementInFront(1.3012), 1
end

However, the skill to increase melee performing distance, doesn't seems to work on Kamikazes.

8 коментара
Cat_N_Flammen 3 ян. в 1:19 
Port this to SM pls:GDHard::steamsad:
DestroyerNel  [автор] 27 юни 2024 в 5:31 
@tfsc7445 @PatBateman Sorry but I'm too busy and lazy (crying).
DestroyerNel  [автор] 27 юни 2024 в 5:30 
@Fred-104 Sorry for this conflict. I think it is caused by the override of kamikaze's ans file. I'll try to put the melee animation into a new ans.
Fred-104 13 май 2024 в 9:27 
Conflicts with the Enemy Consistency Fixes mod
PatBateman 4 март 2024 в 12:50 
Could you also port this to SM?
tfsc7445 2 март 2024 в 6:28 
Any success?
DestroyerNel  [автор] 29 февр. 2024 в 4:15 
@tfsc7445 Sure, I'll try. This mod is ported from old Sam3 and there was no Long Distance skill, so the script codes are not quite the same. I'm a newbie and just started to learn about Sam scripts, so this might be a bit challenging.
tfsc7445 28 февр. 2024 в 13:56 
Hello, I ran across a potential issue with the mod. When the Long Distance Relationship skill is active, it does not actually increase the range you can melee Kamikazes in. Could you please come up with a fix for it?