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RimWorld

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Aurelian Stone for Modded Floors (OUTDATED)
   
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Mod, 1.4, 1.5
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1.036 MB
29 Feb, 2024 @ 1:21pm
10 Nov, 2024 @ 1:42pm
7 Change Notes ( view )

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Aurelian Stone for Modded Floors (OUTDATED)

Description
Please note: This mod is now outdated & support discontinued, as it has been integrated into the gulden biome mod that Sovereign is now maintaining. You no longer need this mod and I would suggest you unsubscribe from it; doing so mid-save shouldn't cause any issues. Please direct any patch suggestions for other floors to Sovereign, as I will no longer be doing anything with this mod.


The gulden forest biome mod adds a new stone chunk that can be cut into aurelian stone blocks, to be used for anything stone is normally used for.

Unfortunately, you can't use these aurelian blocks to stuff stone floors from various flooring mods I use. So, I commissioned a patch to make that happen! The only requirements for this patch to work is the Gulden Mod and VE framework. If you do not have one or more of the mods this patch includes, it shouldn't cause any issues.


Patch currently supports all stone floors & bridges from the following mods:

vanilla furniture expanded - architect

outland more floors

more floors 1.4

ATH style gothic & bloody gothic

Load order: make sure to put this patch below the required mods, & any of the compatible mods listed above you use!

If you have any suggestions for more mods to be added to this patch, please put them in the discussions page I made for it. I may miss or forget about it if you just leave a comment!

If you like this patch & pphhyy's gulden mod, I think you'll love my elden rim: armory mod! Pphhyy worked on some of it, & it adds a bunch of weapons, armor, and clothing from elden ring. Check out my workshop page if you're interested!

Full credit for this patch goes to Perry Argoneco from the Rimworld Mod Market discord server.

Popular Discussions View All (2)
3
4 May, 2024 @ 10:46am
PINNED: Bug reports
Sharpie
2
1 Mar, 2024 @ 11:07am
PINNED: Suggestions
Sharpie
24 Comments
Laquillare 11 Nov, 2024 @ 7:43am 
Hey sorry about all the confusion in the last few days.
If you can, please, add (OUTDATED) to the title.
Sharpie  [author] 10 Nov, 2024 @ 1:56pm 
NOTE:

I have fixed the dependency error. However, Sovereign who is now the one continuing the gulden biome mod, has integrated this patch into the gulden biome mod. So, you don't actually need this mod anymore.

I would recommend you all unsubscribe to this mod. I haven't tested this but I would expect since it's integrated into the gulden biome mod you won't have any issues unsubscribing to this mid-save.
Laquillare 9 Nov, 2024 @ 2:42pm 
To fix the dependency error you have to go into the About.xml and edit the packageID to be "pphhyy.guldennew" so that it matches the forked version and no longer throws up an error.
zeus57007 2 Nov, 2024 @ 11:20am 
but the mod for dependenciesshows gulden biome, not gulden mod. WTF
Neko Dae 23 Sep, 2024 @ 6:12pm 
@wynnyx It's probably cause the 1.5 version of the Gulden mod is a fork and doesn't count as valid for this mod.
wynnyx 8 Aug, 2024 @ 6:08am 
This is throwing a Rimpy error stating that it's missing the Gulden Mod, but I have the Gulden Biome. (for version 1.5)
Sharpie  [author] 29 Jul, 2024 @ 12:31pm 
@The Limey Man

Possibly. I haven't been playing rimworld lately, when i come back to the game i'll look into it!
The Limey Man 27 Jul, 2024 @ 2:33pm 
Any Chance of this covering the mosaics from vanilla expanded classical?
Sharpie  [author] 9 May, 2024 @ 8:04am 
@Sovereign

go ahead! :)
Sovereign 9 May, 2024 @ 7:03am 
Hey you mind if i integrate it into the main mod?