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[02:45:38][E][jomini_scriptvalue.h:345]: Badly read script value death_nickname_chance at file: events/death_nickname_events.txt line: 175 (death_nicknames.0004:option:factor)
[02:45:38][E][jomini_eventtarget.cpp:681]: Failed to find a valid event target link 'death_nickname_chance' at file: events/death_nickname_events.txt line: 198 (death_nicknames.0005:option)
[02:45:38][E][jomini_scriptvalue.h:564]: Cannot read [death_nickname_chance] as a script value
[02:45:38][E][jomini_scriptvalue.h:345]: Badly read script value death_nickname_chance at file: events/death_nickname_events.txt line: 198 (death_nicknames.0005:option:factor)
The above is the now Defunct mod I was talking about, it's relatively recent - you could add it to yours, and save yourself a lot of trouble and make the names a lot more fun.
Something like achilles should be super limited.
Too bland. Too rote. Giving this a pass until you realize that nicknames have no value unless they are representative but limited. (Limited to only a few). Forgetting the nickname mod I used in the past, but it had limitations and made each nickname rarer to encounter.
[22:18:42][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'nick_the_hunchback' is defined in both 'localization/english/MARI_l_english.yml' and 'localization/english/nicknames_l_english.yml'.
[22:18:42][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'nick_bloody' is defined in both 'localization/english/MARI_l_english.yml' and 'localization/english/nicknames_l_english.yml'.
[22:18:42][E][pdx_localize.cpp:279]: Duplicate localization key. Key 'nick_bloody_desc' is defined in both 'localization/english/MARI_l_english.yml' and 'localization/english/nicknames_l_english.yml'.