Maximum Action

Maximum Action

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Weapons: Pistol
File Size
Posted
3.348 MB
1 Mar, 2024 @ 9:21pm
1 Change Note ( view )

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APS

In 1 collection by GEGT
GEGT's weapons workshop
37 items
Description
APS/APB
aps/apb
The Stechkin or APS (Avtomaticheskiy Pistolet Stechkina = Автоматический Пистолет Стечкина) is a Soviet selective fire machine pistol chambered in 9×18mm Makarov and 9×19mm Parabellum introduced into service in 1951 for use with artillery and mortar crews, tank crews and aircraft personnel, where a cumbersome assault rifle was deemed unnecessary. Seeing service in a number of wars such as the Vietnam War, Russo-Ukrainian War and Syrian Civil War. The APS was praised for its innovative concept and good controllability for its size. However, the high cost of the weapon, complex and time-consuming machining, combined with a limited effective range, large size and weight for a pistol, and fragile buttstock have been mentioned as a reason to phase it out of active service in favour of assault rifles such as the AKS-74U. The pistol bears the name of its developer, Igor Stechkin.
6 Comments
GEGT  [author] 27 Sep, 2024 @ 9:46pm 
I'm not sure if I will make tt30 because it is too similar to the tt33 that the game already has.
Updoge? 27 Sep, 2024 @ 7:21pm 
TT-30 please?
GEGT  [author] 2 Mar, 2024 @ 5:17pm 
I also discovered this BUG and reported it on discord.
_Montana31_ 2 Mar, 2024 @ 2:59pm 
"E.Y.E. Divine Cybermancy: HS 010" have crazy firerrate and don't cause this bug too, but author wrote in the comments that Maximum Action can`t handle the real firerate of this gun so it shoots 5 bullets at once.
"I'm limited by the technology of my time" moment
_Montana31_ 2 Mar, 2024 @ 2:42pm 
idk, maybe it`s because gun shooting too fast for the game or something, but i don`t have this bug with minigun that`s shooting very fast too
_Montana31_ 2 Mar, 2024 @ 2:33pm 
I have found a bug that`s most likely is caused by the game itself, but I think I`ve to write about it. Shooting from Stechkins in bullet-time somehow breaks it: player and enemies are able to move fast (I think even faster than in real-time)