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1. Make your normal unfiltered voice first. (Basically get to the end of Creating the Voice Package Pt.2)
2. Get all your voice lines and bulk process them with the radio filter in audacity.
3. Copy and paste your voice package that you created in the unreal editor. The pasted one will be your radio version. So like add radio to the end of it's name.
4. Import all of your radio lines into your new package. Click "yes to all", so the existing audio files in this new package will be overwritten with the radio versions.
5. Save this new package.
6. In the modbuddy add it as a second entry in XcomContent.ini (Make sure you update the package name)
7. Then just add another localization entry.
This seems to work for me.
"Error 1 The running command stopped because the preference variable "ErrorActionPreference" or common parameter is set to Stop: Cannot find path 'E:\Games\Steam\steamapps\common\XCOM 2 SDK\XComGame\Script\BridgetsVoicePack.u' because it does not exist. C:\Users\Cara\Documents\Firaxis ModBuddy\XCOM\BridgetsVoicePack\.scripts\X2ModBuildCommon\XCOM2.targets 69 10 BridgetsVoicePack"
Error 1 The running command stopped because the preference variable "ErrorActionPreference" or common parameter is set to Stop: Cannot find path 'Documents\Firaxis ModBuddy\XCOM\PracticeVoiceMod\XComGame\Config\DefaultEngine.ini' because it does not exist. Documents\Firaxis ModBuddy\XCOM\PracticeVoiceMod\.scripts\X2ModBuildCommon\XCOM2.targets 69 10 PracticeVoiceMod
There's no XComGame folder in the project. I'm not even sure why it's looking for that. Did I do something wrong?