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Planned Update (no release date)
[list]
[*]A rewrite of the charge mechanic with an altered system I tested in a ttrpg one-shot. Centralized charges within each 'school' of mental mutations, with a charge locking / recovery system adapted from cyberpunk's netrunners.
[*]Heavily improved support for animate weapon. It was a post-release addition, which was a bit rushed. Adding support for tinkering and dismissal.
[*]Adding a skill tree where you acquire and improve telekinesis mutations for skill points. It lets you plan builds better and I float a few thousand skill points on espers anyways.
[/list]
Regardless of a content update, you can expect a bug-fix for the animate weapon freeze within the next few days probs.
I actually kind of like the slightly jank animation for Telekinetic Barrage, feels like you're doing the biotic charge from Mass Effect.